Quote Originally Posted by Raikai View Post
Honestly any kind of job change they did under the pretense of "make it easier to jump between jobs during the leveling process" is for nothing, because what's expected to be high-end gameplay for dpsers is very distinct from the variation of your job during leveling. RPR is really a recent egregious example of this, as well as BLM. Leveling literally does the bare minimum in regards of helping a sprout with their job at level cap.
Even if it was meant to make it easier to switch between jobs at endgame, the idea is fundamentally flawed. Slowly turning all jobs into the same grey slop certainly makes it easier to flex, because they're all equally unsatisfying.
You just end up going through all jobs in an attempt to squeeze blood out of a stone...or engaging gameplay out of bland mush.