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  1. #10
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Colt47 View Post
    And I'm sure one of the reasons why they even did the job simplification was to make it easier to jump between jobs during the leveling process and possibly end game groups. However, while the changes might help jump between jobs when leveling up it certainly doesn't do anything for end-game, where people spend the vast majority of their hours right now and in the future. It mostly comes down to getting muscle memory and intuitively knowing when to use skills, since people have to pay attention to the fights due to the puzzle mechanics. 2 minute meta simplifies learning it initially but it changes nothing involving the practice time needed, since each job still has a unique rotation.
    The issue with that is once you become an omni-tank/healer or a person who can do multiple DPS you see it all comes down to DPS at least maintaining their identities but tanks and healers struggling for those, with healers being the worst case. Tanks may have different rotations but tanking is very straight forward, once you've tanked one savage fight you've tanked them all.

    The other issue with the 2 min meta is the case of it's damage multiplier, one mess up turns into a wipe p easily and it's not fun given how much some raidiers get the jitters during prog or when they're in enviornments where they aren't comfy, see PF. Back in tier 1 during prog for P4 me messing up a hyosho on NIN could possibly mean a wipe on P1, this is case ofc was due to me having a lot of baby raiders I was teaching that tier and they were still getting use to the buff alignment of the meta. But that fact that me missing that attack once within then entirety of phase 1 was the difference between seeing phase 2 or wiping is sad.

    Many other cases exist and the pro's don;t out do the con's of our current format. And I know this is easier for them to dev content with, but it's also easier to dev content by setting up more direct feed back loops with raiders who do all your raid content and can gauge where the skill ceiling and flood needs to be while also helping with creating more intuitive content for none raiders given they know the combat of the game in and out.

    And if any of this sounds like babble idm explaining more.
    (9)
    Last edited by strawberrycake; 03-10-2024 at 06:30 AM.