It's one thing to streamline... its another thing to OVERSIMPLIFY...

Oversimplification can lead to tediousness, which I think is what we're getting to. And the more complicated something is the more strategic it also becomes. While I certainly understand the previous 30+ button rotations may have been a little bit much... going back down to a 1-2 button rotation is a bit too much.

That is Overkill... and unnecessary and in the end creates just as many problems as it solves. I get trying to make things a little easier... but this... this is off the deep end on the other side of the pool and is the same problem as was there before, plus removes any and all strategic or tactical approaches and also removes the uniqueness in the individual jobs.

Overcompensation never solves anything, it only makes it worse.