I agree? That flare you're talking about this game having doesn't exist. It was removed ages ago. I just don't really view a combo button as something that harms the game.
Everything you didn't want to happen already happened. All of that flare the game used to has been removed. I'd love to see it come back.
I'm just saying that if the only thing you can point to for this game's complexity is pressing 1 2 3 in sequence for 2 minutes, then barfing out all the resources you spent, then going back to pressing 1-2-3 for 2 more minutes then I'm just not really seeing it.
Well no, actually. FFXIV already has simple controls and simple mechanics. I don't feel like the job design really tests anything about how you play, nor do I think they even differentiate the feeling between jobs at all anymore.
For your comparison, FFXIV in its current state is no chess. The complexity you want from this game just doesn't exist anymore.
The current difficulty of the game basically comes from the developers trying to obfuscate mechanics behind debuff-soup and big flashy effects hiding the fact that almost everything is just spread/stack/gaze, I'm gonna be honest the current game feels far more like a bullet hell than it does some combo-rotation based battle system.
And it seems to me the Developers like this direction so I'm expecting to see it doubled down on. As a result I think a combo button is way more in line with FFXIV's psudeo-bullet hell gameplay.
Oh I'd love that. I can't get excited for PCT or VPR because I already know exactly how they're going to play, injecting some love into the jobs and giving them real identities again would be great.
But I don't think its going to happen.
Both of those games are incredibly simple from a control standpoint? I don't see how that contradicts anything I've said.
They get complexity from Boss patterns, different weapon types, custom builds, ect. not from pressing 123 for 10 minutes.