I don't like the way they stagger relic releases in general and I totally understand the reasoning that some people might like the current relic grind. The problem is their content design keeps pushing everyone towards having to do savage when the gear level should be achievable outside of savage at the exact same point savage releases. People should be doing savage for the challenge of completing it, not for getting geared up to be BIS, but the old design motto seems to keep burning with this team. The only reason they did this with gear level is because they lack any good customization rewards for beating savage. They literally stapled dyable raid armor as a savage reward: The very basic system we should have on all armor regardless of the situation. It is unbelievably stupid that they have not moved on from this.
But from what we have seen so far this expansion... they got problems implementing full features. Glamour items like wings couldn't even be used in combat for a long while and even though they can be used now, we can't use them in instances. The portrait system is a walking alpha test that is barely at beta stage, given that we have to constantly reapply the portrait with so much as a change in a ring slot item and it had to go through a second pass just to deal with people using positioning to make rather "creative" portraits to show to people. New races being released with a complete lack of support for helmets that has to be gradually introduced over time is another example but probably not as bad as the glamour and portraits. And then we got the DC travel which felt like a rather big social experiment, given the lack of almost all available content outside core content when one is on a different DC, let alone a different world on the same DC.
Again, we don't know what trials the developers are having to deal with, just these points are out there and it shows that they must have some rather considerable challenges going on.