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  1. #211
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by iVolke View Post
    Yet so many people defend the current relic design of teleporting to an vendor, buying 3 materials, turning them in, watching a cutscene, then receiving lore-wise a super special weapon that is really hard to make. Endwalker has completely removed the journey and there are people cheering for it.
    I don't like the way they stagger relic releases in general and I totally understand the reasoning that some people might like the current relic grind. The problem is their content design keeps pushing everyone towards having to do savage when the gear level should be achievable outside of savage at the exact same point savage releases. People should be doing savage for the challenge of completing it, not for getting geared up to be BIS, but the old design motto seems to keep burning with this team. The only reason they did this with gear level is because they lack any good customization rewards for beating savage. They literally stapled dyable raid armor as a savage reward: The very basic system we should have on all armor regardless of the situation. It is unbelievably stupid that they have not moved on from this.

    But from what we have seen so far this expansion... they got problems implementing full features. Glamour items like wings couldn't even be used in combat for a long while and even though they can be used now, we can't use them in instances. The portrait system is a walking alpha test that is barely at beta stage, given that we have to constantly reapply the portrait with so much as a change in a ring slot item and it had to go through a second pass just to deal with people using positioning to make rather "creative" portraits to show to people. New races being released with a complete lack of support for helmets that has to be gradually introduced over time is another example but probably not as bad as the glamour and portraits. And then we got the DC travel which felt like a rather big social experiment, given the lack of almost all available content outside core content when one is on a different DC, let alone a different world on the same DC.

    Again, we don't know what trials the developers are having to deal with, just these points are out there and it shows that they must have some rather considerable challenges going on.
    (1)
    Last edited by Colt47; 02-23-2024 at 01:37 AM.

  2. #212
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Maltothoris View Post
    Funny enough we already had a instance where he did do that. https://forum.square-enix.com/ffxiv/...=1#post3331508

    In this little interview here he said that magic would never be blocked and then come 4.0, Plds could block magic.
    I remember the same for magical and physical attacks, YoshiP wanted us to figure out if an AOE attack is one or the other.
    One of the latest patch added the phys/magi icons to any enemy attack.
    Opinions change quite a lot.
    (1)

  3. #213
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by xbahax92 View Post
    I remember the same for magical and physical attacks, YoshiP wanted us to figure out if an AOE attack is one or the other.
    One of the latest patch added the phys/magi icons to any enemy attack.
    Opinions change quite a lot.
    I always say this when it comes to Yoshida. He implemented a LOT of stuff for this game and it at times feels like he didn't know why it was something people wanted in other games or why it mattered in othere games.
    (2)

  4. #214
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Absurdity View Post
    Or that they can't show us in-game which attacks are magic and which are physical.
    Or that they couldn't show us in-game which Orch rolls/Minions/Mounts we had already collected

    until a plugin came out which did exactly that, made SE look very foolish, and suddenly we had the same functionality added to the game, it miraculously changed from 'can't be done' to 'well actually it could be done the whole time, we just didn't'
    (5)

  5. #215
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Or that they couldn't show us in-game which Orch rolls/Minions/Mounts we had already collected

    until a plugin came out which did exactly that, made SE look very foolish, and suddenly we had the same functionality added to the game, it miraculously changed from 'can't be done' to 'well actually it could be done the whole time, we just didn't'
    Timers of buffs/debuffs on the party list and abilities on your hotbar being in the center instead of a tiny number come to mind...

    Both things they did in a .X patch if I recall.
    (4)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #216
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by ty_taurus View Post
    I really do not care about players who have a negative amount of interest in the actual combat of the game and just want rewards. The games difficult is not and has never been defined by the complexity of the jobs—rather, it is defined by the lack of expectations set by the content itself, which barely checks if you’re breathing or not.

    Kneecapping job design time and time again because some percentage of players couldn’t care less whether their job was literally 1 button is insulting. It doesn’t matter to them. It didn’t matter to them in ARR, HW, or SB, why does it magically matter now?
    The fetishization players have towards turning XIV into a One-Button-Bashing-Experience is something I'll never understand... and there are players that are in full support of it, as long as the content lore and story isn't lackluster enough to complain about, then players truly don't care how much more simplified Jobs can get or shouldn't be. Players complaining more about Krile being the right Scion for Pictomancer or Wuk Lamat's voice acting... I can believe it yay which is really sad...


    Quote Originally Posted by ForsakenRoe View Post
    Or that they couldn't show us in-game which Orch rolls/Minions/Mounts we had already collected

    until a plugin came out which did exactly that, made SE look very foolish, and suddenly we had the same functionality added to the game, it miraculously changed from 'can't be done' to 'well actually it could be done the whole time, we just didn't'
    Yoshi-P seems to undersell a lot on what's possible to make sure they never overpromise and fail to deliver.
    (8)

  7. #217
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,410
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CelestiCer View Post
    The fetishization players have towards turning XIV into a One-Button-Bashing-Experience is something I'll never understand... and there are players that are in full support of it, as long as the content lore and story isn't lackluster enough to complain about, then players truly don't care how much more simplified Jobs can get or shouldn't be. Players complaining more about Krile being the right Scion for Pictomancer or Wuk Lamat's voice acting... I can believe it yay which is really sad...
    Here's my 2 cents about that.

    No one will ever say "Bro you gotta try this game, its good cause the controls are so complex!". Its just not going to happen, its not what makes a game good. The best games tend to have simple controls and their complexity come from game play mechanics. To me, almost all of the complexity of FFXIV has been stripped out, and it's all kinda mindless right now. I'd like to see that change more on a mechanical level rather than the buttons you press in sequence over the course of 10 minutes.

    If the complexity of this game is resting solely on pressing 123 over 111, its too late for us. I functionally see very little difference between the two.
    (2)

  8. #218
    Player Solakor's Avatar
    Join Date
    Jun 2021
    Location
    Searching for skill expression
    Posts
    86
    Character
    Suo Sao
    World
    Ragnarok
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Oizen View Post
    Here's my 2 cents about that.

    No one will ever say "Bro you gotta try this game, its good cause the controls are so complex!". Its just not going to happen, its not what makes a game good. The best games tend to have simple controls and their complexity come from game play mechanics. To me, almost all of the complexity of FFXIV has been stripped out, and it's all kinda mindless right now. I'd like to see that change more on a mechanical level rather than the buttons you press in sequence over the course of 10 minutes.

    If the complexity of this game is resting solely on pressing 123 over 111, its too late for us. I functionally see very little difference between the two.
    This game had a distinctive class gameplay. It has been steadily stripped out. If we were at HW or SB i would say absolutely play this game and the class gameplay feels fantastic. Now it's a shadow of what it was.
    Why does this game need to be closer to some other games when it had it's own flare and it worked extremely well before? If you want to play like wow then go play wow or whatever else combat system you liked. But no. Ppl cry like the bi***es they are and want the game to be braindead and load everything to the encounters. Well guess what, you made the game worse on every level because no matter what kinda encounter you make, if the underlying system is flawed, it will still feel ass.
    (15)
    Last edited by Solakor; 02-28-2024 at 06:58 PM.

  9. #219
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Oizen View Post
    Here's my 2 cents about that.

    No one will ever say "Bro you gotta try this game, its good cause the controls are so complex!". Its just not going to happen, its not what makes a game good. The best games tend to have simple controls and their complexity come from game play mechanics. To me, almost all of the complexity of FFXIV has been stripped out, and it's all kinda mindless right now. I'd like to see that change more on a mechanical level rather than the buttons you press in sequence over the course of 10 minutes.

    If the complexity of this game is resting solely on pressing 123 over 111, its too late for us. I functionally see very little difference between the two.
    Hmmm, bit skewed to say simple controls are better when it has complex mechanics. Cause you can't apply this to XIV, that leaves literally 95% of all content in the dust... So you might as well Quote Yoshi-P and say " Just go play Ultimate ". And by your logic...Tic-Tac-Toe is a better game then Chess even though I know this is a skewed comparison.

    Here's my 3 cents... I prefer a medium well seasoned steak, nice sear sometimes basted giving it depth and layers to its taste while I fill my tummy. A unseasoned boiled chicken? functionally will fill our tummies the same way yes very...very valid... but at that point? I don't see a difference when I play XIV Job-Gameplay-wise? vs reading a book be it a children's book or a dictionary while simultaneously squeezing a stress-ball the same way repeatedly in the same manner over and over... Oh, " functionally speaking " that is, mhm.

    Apparently advocating for better is somehow Taboo. We want mediocrity. Promote it. Why play XIV? for everything but it's Job-Gameplay as you yourself put it. Why not make it also cause of Job-Gameplay... what's the negative of doing so?
    (9)

  10. #220
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Half of the people in here advocating for a combo button over actually pressing the buttons have always been here and have always wanted it, even back when XIV was more complex, they're just using the current status quo to push the idea of it more.
    (2)

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