See what I just said to Forsaken Roe my guy. All we're saying is you can brute force both games, and thats bad given the VAST differences because between them xDYou're missing the point. Just because the complexity and depth were not the main focus of the Pokemon franchise does not invalidate the existing of said complexity and depth. In fact, that complexity and depth existed in spite of the game's lack of focus on it. So the game was able to exist appealing to both the kids and casual Pokemon players who don't care about the competitive scene as well as the people who are interested in the deeper, more complex competitive scene. That is my point.
Why can't FFXIV, a game designed for a much older audience, do the same? Why can't it sell its more casual story mode and easier game modes while still offering jobs that have a level of depth and complexity not required to get through said story mode and easier game modes, but that players have the freedom to engage with at their leisure? Your point would make sense if every new generation, Pokemon sought to erase complexity and difficulty. While the story mode has generally become easier, and grinding has gotten faster, the competitive scene is if anything more complex than it has ever been before, not less.
Last edited by strawberrycake; 02-20-2024 at 02:10 PM.
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