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  1. #181
    Player
    Colt47's Avatar
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    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Mecia View Post
    Sure, it happens everywhere, but western audiences lean more into a sort of 'x has to change, not me' mentality. Nowhere is this more evident than PvP which is full of leeches and carrot chasers who dont want to put the least amount of effort in. General inability to accept something might not be for them and not engage with it.

    I dont mean to put JP on a pedestal here as they seem to lean more into a complaisant attitude if healer discourse is anything to go by.
    PvP doesn't reward winning it rewards participation. If they made it reward winning, it would turn into a sweat shop and most likely no one would even run casual matches anymore in CC. Also people genuinely burn out on CC after a while. After people grind rank 25+ once they usually don't want to go for it again since the way they got there was grinding endless CC matches.
    (2)

  2. #182
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Mecia View Post
    Sure, it happens everywhere, but western audiences lean more into a sort of 'x has to change, not me' mentality. Nowhere is this more evident than PvP which is full of leeches and carrot chasers who dont want to put the least amount of effort in. General inability to accept something might not be for them and not engage with it.

    I dont mean to put JP on a pedestal here as they seem to lean more into a complaisant attitude if healer discourse is anything to go by.
    As someone whos played penty of JP based PvP games, plenty of them do NOt like not having sufficient rewards for their Time, LOL. Again thats just human nature.

    And JP players have been telling Yoshida to off himself for a lot of the changes, It's p bad,
    (2)
    Last edited by strawberrycake; 02-20-2024 at 10:54 AM.

  3. #183
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    393
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Im not trying to argue PvP reward structures, its just an extension of my point with differences in mentalities.
    (0)

  4. #184
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Mecia View Post
    Im not trying to argue PvP reward structures, its just an extension of my point with differences in mentalities.
    You mean how Jp, EU, and NA all hate the changes? The only difference in mentality is that JP isn;t afraid to tell Yoshida he;s fullof it and needs to do better and blatantly insult the man.
    (0)

  5. #185
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by kuroashi_sanji View Post
    I feel that Yoshida treats us like toddlers in kindergarten, as if he has to protect us from all the evil of the outside world and therefore has a duty to create a safe environment for everyone, without any risk of harm. As if he had to hold our hands all the time so we wouldn't get hurt. That's pretty stupid, man.

    At this point, he should remove the battles from the game, after all, nothing is going to be easier and more comfy than a visual novel.
    Yoshida has the philosophy that gamers want everything immediately, which he isn't entirely wrong about. A lot of players are impatient and want the cool thing to happen quickly. FFXVI is designed with that belief in mind hence why it's all flash but generally rather lacking in substance. FFXIV is much the same. If played in small doses, everything on offer is pretty solid. A shallow or simplistic gameplay system will last longer the less you interact with it. Pokemon has more or less built its entire existence on proving that theory. Unfortunately, that philosophy in a game that wants to keep you around becomes stale the more you engage with it.
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #186
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Yoshida has the philosophy that gamers want everything immediately, which he isn't entirely wrong about. A lot of players are impatient and want the cool thing to happen quickly. FFXVI is designed with that belief in mind hence why it's all flash but generally rather lacking in substance. FFXIV is much the same. If played in small doses, everything on offer is pretty solid. A shallow or simplistic gameplay system will last longer the less you interact with it. Pokemon has more or less built its entire existence on proving that theory. Unfortunately, that philosophy in a game that wants to keep you around becomes stale the more you engage with it.
    Except competitive Pokemon is actually quite deep and complex. Scarlet and Violet are literally glorified freshman-year game design student projects with the polish of a rotting wooden cabin, but the actual competitive gameplay experience has retained the same level of depth and complexity, if not more from what new moves, Pokemon, and mechanics have been added.
    (4)

  7. #187
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
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    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ty_taurus View Post
    Except competitive Pokemon is actually quite deep and complex. Scarlet and Violet are literally glorified freshman-year game design student projects with the polish of a rotting wooden cabin, but the actual competitive gameplay experience has retained the same level of depth and complexity, if not more from what new moves, Pokemon, and mechanics have been added.
    This is true. But most of the pokemon playerbase isn't the old school vets from back in the 90s who play competitive now a days and do nuzlockes and pokemon rom hacks, it's the latest generation of young kids, who are playing cus cute animals that fight. The main Audience plays it because ti's a shallow kids game. They may grow up or pivot while they;re young, and move into the more or less niche competitive scene and other sub communitires of pokemon.

    So they're right, Pokemon proved shallow gameplay can and will sell.
    (0)

  8. #188
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
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    Sage Lv 90
    Quote Originally Posted by strawberrycake View Post
    This is true. But most of the pokemon playerbase isn't the old school vets from back in the 90s who play competitive now a days and do nuzlockes and pokemon rom hacks, it's the latest generation of young kids, who are playing cus cute animals that fight. The main Audience plays it because ti's a shallow kids game. They may grow up or pivot while they;re young, and move into the more or less niche competitive scene and other sub communitires of pokemon.

    So they're right, Pokemon proved shallow gameplay can and will sell.
    I don't really agree. Yes, the target demographic of Pokemon is young children, which is precisely why the games are very shallow on the surface. They want someone who's as young as perhaps 6 or 7 to be able to play through the story without getting hit with difficulty spikes they cannot surmount (which also brings into question the resistance against voice-acting since some kids at that age still can't read, or have limited reading comprehension, but whatever). But to circle back to that oh-so-subtle statement I made about "on the surface," that doesn't mean the depth and complexity doesn't exist.

    Meanwhile, FFXIV, a game that has a target demographic of people who at least can purchase a subscription fee, so at minimum 18 years or older, is directly erasing depth and removing it from the game. Job design is being demolished at every turn to make the gameplay experience simple by force. Pokemon would would be more analogous to Heavensward. Because for as much as Heavesnward has a reputation of being the most complex that job design has ever been, nearly nothing in the game demanded you engage with that complexity at that level.

    Similarly, in Pokemon, you can EV train your Pokemon. You can Breed perfect IV Pokemon. You can seek out Pokemon with hidden abilities. These are all things that you have the option to do even though nothing in the main story asks you to do it. Does that not sound similar to Heavensward FFXIV? Or even Stormblood?

    Endwalker would be like Let's Go Pikachu and Let's Go Eevee, games that explicitly removed many different aspects of Pokemon's complexity. Abilities? Gone. Mega Evolution? Gone. Like 80% of the Pokedex? Gone. Sound familiar?
    (8)

  9. #189
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
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    680
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    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ty_taurus View Post
    I don't really agree. Yes, the target demographic of Pokemon is young children, which is precisely why the games are very shallow on the surface. They want someone who's as young as perhaps 6 or 7 to be able to play through the story without getting hit with difficulty spikes they cannot surmount (which also brings into question the resistance against voice-acting since some kids at that age still can't read, or have limited reading comprehension, but whatever). But to circle back to that oh-so-subtle statement I made about "on the surface," that doesn't mean the depth and complexity doesn't exist.

    Meanwhile, FFXIV, a game that has a target demographic of people who at least can purchase a subscription fee, so at minimum 18 years or older, is directly erasing depth and removing it from the game. Job design is being demolished at every turn to make the gameplay experience simple by force. Pokemon would would be more analogous to Heavensward. Because for as much as Heavesnward has a reputation of being the most complex that job design has ever been, nearly nothing in the game demanded you engage with that complexity at that level.

    Similarly, in Pokemon, you can EV train your Pokemon. You can Breed perfect IV Pokemon. You can seek out Pokemon with hidden abilities. These are all things that you have the option to do even though nothing in the main story asks you to do it. Does that not sound similar to Heavensward FFXIV? Or even Stormblood?

    Endwalker would be like Let's Go Pikachu and Let's Go Eevee, games that explicitly removed many different aspects of Pokemon's complexity. Abilities? Gone. Mega Evolution? Gone. Like 80% of the Pokedex? Gone. Sound familiar?
    All of tose things existed, but could you walk up to anyone back then and talk to them about that or did everyone who played pokemon, or even remotely knew about it just see it as a kids game? The point is rather simple, Game Freak doesn't market all of that or talk about it. they just sell cute pokemon and maybe one big competitive feature that most people won't think twice about. Like SE, Gamefreak sells simplicity to a fault. It's semantics to talk about the rest when again, everything else about pokemon is agressively niche, the wider audience isn't losing out on much for not playing into those things like how we're losing out if the majority of people keep refusing to acknowledge how XIV works and functions at it's core.

    The inital sales of a single player game matters more then the people who stick around for official tournaments. So the children matter more. With an MMO, long term subs matter more then launch day numbers, so this is a bigger issue with XIV selling simplicity like Pokemon.
    (0)

  10. #190
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I feel like the fact there's the type matchup table in Pokemon to learn means it's already above current job complexity for... most jobs, really

    And then you have extra things on top of that, like weather effects, STAB bonuses, held items... Yeh, even at it's 'most casual' level, Pokemon offers quite a lot of complexities

    In FFXIV terms, having the complexity balance shifted away from jobs and into encounter design, imo, is like having the complexity of Pokemon be shifted out of how many Pokemon are in the dex, abilities, moves, held items, all that jazz, and said complexity being moved into the 'gimmick' of the generation. Be that Mega Evolutions, Gigantamax, or Tera-whatsit. Yeh, it looks cool when your Pokemon gets really big, or changes type, but is it worth it if it comes at the cost of having less overall moves to choose from learning?
    (4)

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