Quote Originally Posted by Valence View Post
...The hardest fights used to be the puzzle mechanic fights in savage usually, so the last fight of each tier. / More generally, I feel that the difficulty has increased tenfold for the earlier fights of tiers rather than the last fights... (snip)
The Puzzle-type Fights in EW were not exciting for me & definitely do not feel difficult to do, at least not vs E4/8/12S. Rather? I believe its difficulty is loaded towards the blind-prog part of it vs player execution after its puzzled out. (with recording tools + reviewing footage etc). P3/5/10S stood out for me as the harder encounters. coincidently also the once I loved the most.

Quote Originally Posted by Valence View Post
(snip) My point is that, I enjoy RPG mechanics and player agency and rotational choice much more than I value encounter mechanics. Incidentally, it also makes me very good at the former and pretty average to sometimes passable at the latter. Needless to say, I hate that shift.
Agreed. I dislike that Mastery over your rotation or Job nuances (of what's left) isn't made satisfying in EW or I sense it not being the devs goal vs optimizing the joy out of your ASWD buttons - movement. Here's my hotbar setup on how I do PvE content. You might notice things are gone? It's because its to dumb... Just Feint and Thirdeye every raidwide, don't even need to know if its ready it probably lines up. Don't need to look at anything, just faceroll.


Quote Originally Posted by Valence View Post
Note on Ultimates: I have progged UwU halfway, TEA past phase 2, and DSR up to time reset. / I feel this is artificially inflated difficulty at best, and I do not find this enjoyable, but a lot of people seem to, so props to them. (snip)
DSR up until phase 2 is where I was like " Okey Ultimate is not for me ". Not because its to easy or to difficult? it doesn't respect my time for titles and ugly Katana's I don't care for. My experience was with a group that forced us to watch a screenshared-Discord and reviewing recorded pulls we did, explaining each movement of each partymember... at this point I don't even feel like I'm playing XIV at all vs mind-rehearsing an excessively long dance. Props indeed for people who like it, it's not for me.

I wished Job mastery was more rewarding or felt more satisfying vs the only PhD you need in this game which is " Just don't die forehead ".