Quote Originally Posted by VentVanitas View Post
I see a lot of people herald Monk as "one of the very few mechanically interesting jobs left in the game" but I honestly don't share that sentiment, it feels more like every other job was dragged down to its level in my eyes. I get it though, when jobs have gotten to the state they're in now people rightfully feel the need to preserve what little we have left but MNK has always had massive problems with its design. even the iteration that I personally consider to be the job's peak, Stormblood Monk, still had a lot of issues.
I think people herald MNK as one of the few mechanically interesting jobs remaining in the game because it is, in fact, one of the few remaining jobs that allow you to think and plan. DRG has this too, but it's getting reworked soon (presumably to remove any thinking required like every other job). Personally, I'm not particularly impressed with EW MNK either, but there's no denying that it requires more thought than other jobs like RPR. I don't think any iteration of MNK has had no issues, but SB MNK was peak because the playerbase were able to creatively use the job kit to overcome some of the problems (mainly TK being absolutely worthless when playing normally). In fact, if you think about it, a lot of the really cool interactions in old job kits were unintended design. Kind of sad, honestly.