Results 1 to 10 of 318

Hybrid View

  1. #1
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    I don't think there's a single job in EW that I consider to actually be at their peak. if you asked me before 6.3, I would've said PLD maybe but... lol, lmao even.

    at best, a lot of the EW additions were marginal improvements that didn't really substantially evolve their jobs (outside of BLM with Paradox, even then I still have my gripes with EW BLM). at worst we have SMN that has become the community's go-to punching bag just because of how easy it is to make fun of that nothing of a job.

    as for my main, MNK, all I can really do to summarize my feelings for it is to call it "frustrating." as if it took 2 steps forward and 2 steps back at the same time, thus ending up nowhere. I see a lot of people herald Monk as "one of the very few mechanically interesting jobs left in the game" but I honestly don't share that sentiment, it feels more like every other job was dragged down to its level in my eyes. I get it though, when jobs have gotten to the state they're in now people rightfully feel the need to preserve what little we have left but MNK has always had massive problems with its design. even the iteration that I personally consider to be the job's peak, Stormblood Monk, still had a lot of issues.
    (7)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,004
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by VentVanitas View Post
    I see a lot of people herald Monk as "one of the very few mechanically interesting jobs left in the game" but I honestly don't share that sentiment, it feels more like every other job was dragged down to its level in my eyes. I get it though, when jobs have gotten to the state they're in now people rightfully feel the need to preserve what little we have left but MNK has always had massive problems with its design. even the iteration that I personally consider to be the job's peak, Stormblood Monk, still had a lot of issues.
    I think people herald MNK as one of the few mechanically interesting jobs remaining in the game because it is, in fact, one of the few remaining jobs that allow you to think and plan. DRG has this too, but it's getting reworked soon (presumably to remove any thinking required like every other job). Personally, I'm not particularly impressed with EW MNK either, but there's no denying that it requires more thought than other jobs like RPR. I don't think any iteration of MNK has had no issues, but SB MNK was peak because the playerbase were able to creatively use the job kit to overcome some of the problems (mainly TK being absolutely worthless when playing normally). In fact, if you think about it, a lot of the really cool interactions in old job kits were unintended design. Kind of sad, honestly.
    (7)