Quote Originally Posted by Valence View Post
I do not know if the question was only rhetorical or not...(snip)
Yay I meant it, due to the Job play-rate argument statistics being overused and then they go " Oh see! look how star-sparkling-flawless the Job designs are cause its being played so much. Look! they cast Glare so much they love it! ". Do people really think Job-Design peaked in EW or at this specific patch 6.57? Would like to hear Yes/No because... insert answer

Quote Originally Posted by Valence View Post
I think Xenosys had the right idea in one of his videos with the Cup of Balance(tm)... (snip)
Seen Xenosys's take and agreed. There's only a certain amount of Inputs/Actions/Movements/Things players on Average even at high-end players can remember and execute a mix of all of it at the same time with the limitations of our Job-Kits. Gotta strike a balance and credit to the Dev's? the Fights are released overall in a good working state ( lets not talk about P8S and NIN issues with TOP release...) all things considered.

Quote Originally Posted by Valence View Post
Back in HW/SB we had a similarly sized Encounter Design and Job Design. Since ShB and they doubled down in EW on this, they immensely reduced the side of Job intricacies until it became very thin, in favor of increasing dramatically Fight Design and difficulty (in savage+)...(snip)
This is XIV history that I know very little of as I joined late in end of SHB, its good to share insight. Hmm... Could take an angle? where you compare EW Savage encounters, compare them to previous expansions ( Coils/Alexander/Omega/Eden ) and how much more difficult it has become with mechanics and features such as hitbox increased, melee uptime, pulling as a Tank - then see if that difficulty we reached in EW justified all the simplifications we received... I would say with some fights I done at minilvl? Like Halicarnassus, Shiva Eden, Oracle, Kefka, ExDeath, a lot of streamlining wasn't required? or as well thought through as possible. I leave out Ultimate for the actual experts on it, as I found no joy in doing them, thus I have no expertise on Ultimate.

Quote Originally Posted by Valence View Post
I do however wish for them to go back to a more balanced approach between Encounter Design and Job Design though, for the very reason you explain. I do agree 100%. I play for the battle system and the jobs first and foremost.
This is my main gripe with it all indeed. It doesn't feel balanced, it feels very heavily loaded on mechanics and as we know? most of XIV's mechanics are dull unless you go High-end content, making most the content extra dull... I know Square can do better then this, they even showed they have. It's really a matter of if they will. There is no negative to be had for Job-Gameplay to be improved for the Players-Experience, mhm