Quote Originally Posted by Nabril View Post
I still have never seen this question answered. What do you hope to see in a new expansion? All the same buttons or all completely new buttons? Old or new?
I can only speak from my own perspective, but I think generally it can be agreed upon that it can depend on the job first and foremost. For some jobs, expanding on relatively flat or linear aspects to their existing gameplay. For others, revamping old or outdated mechanics and elements. You can also consider Adding new problems to solve, and new tools on various jobs to solve those new problems. And perhaps its something that affects the overall vibe of the expansion.

If we take a look at something like Honkai Star Rail, for example, which got it's first major patch after its initial launch where we're visiting a new planet filled with new characters, we can see from the new characters, relics, and light cones (weapons), as well as rumors of upcoming character mechanics, that the game is expanding on two mechanics that were previously quite simple: breaking enemies by attacking their elemental weaknesses, and both the generation of and consumption of skill points. Misha for example has a passive that he gains stacks in every time any character consumes a skill point, which adds more hits to his ultimate. Sparkle, who's coming in a couple weeks, is supposedly increasing the skill point cap from 5 to 7 for the party while she's in it, and can restore 4 skill points with her ultimate, something we've never seen yet.

If we make a comparison to FFXIV, we could view the addition of job gauges as a similar type of gameplay update that we got back during SB. Something ripe with potential for them to take a similar approach with would be revamping MP, a resource that is literally functionless on almost every job in the game.