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  1. #71
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nabril View Post
    Seriously? You think PvE is just pushing one button over and over? You need to stop exploring low level areas. Get away from Limsa Lominsa and head into the current content. I mean sure, I CAN kill things as a BLM just by pushing Fire over and over and over, but the fights will take a lot longer. If I fight enough beasts, I'll run out of mana and I'll be forced to either stop fighting and wait for mana or push another button to recover my mana. If you're just pushing one button in order to make the fights last a long time or taping the keyboard to your head (I don't even want to know why you did that), that's your own problem.

    Stop playing boring classes or stop lying to everyone here about all classes being played by pushing a single button.
    Dude a quick glance at your lodestone shows that you don't do anything beyond normal content. And a quicker glance at your page on the naughty site shows that you literally just don't know how to play the game. There is no value to be found in the opinion of someone who knows nothing of the topic.
    (15)

  2. #72
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I just want to point out that from my example, if Eukrasia and Eukrasian Dosis weren't counted as separate actions, which they kind of aren't considering Eurkrasain Dosis is the only thing a good or at least decent Sage player will use Eukrasia on in the first place, Sage would have the highest percentage of level 1 basic attack spam. Our "Go play Sage if you want to DPS" healer, ladies and gentlemen.

    At this point, I'd like to ask that SE redesign Sage to be a healer that DPS as little as possible, because seeing as how the only thing they know how to do with healers is the exact opposite of what they set out to accomplish, if they actively tried to make Sage DPS less, they'd probably result in it having the highest variety of DPS diversity. It's like that scene at the very beginning of Avatar where Katara had to waterbend backwards to freeze Zuko's crew. Do the opposite of what you're trying to do because what you're trying to do is cheeks.
    (4)

  3. #73
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,277
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Maybe a take, but I'm kind of okay with jobs being somewhat simple -- at a glance, BUT I do want them to have more moving parts, and job mechanics that afford surprising interactions between actions. I think RDM is a good example 'simple on the surface, but has a lot of moving parts.' Like on the surface it's just 'cast spells, get gauge to use on melee combo,' but that's not mentioning dual cast, that it's two gauges that need to be filled at roughly the same rate, wanting to maintain a slight imbalance between gauges to force spell procs, the random spell procs, its movement abilities requiring an enemy to target and one of them being a backflip. It's that easy to learn, but fun, and challenging to master that all jobs should aspire to. All jobs need good 'buts' in their design.
    (2)

  4. #74
    Player
    BeserkFury's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Aephym Eclipse
    World
    Sophia
    Main Class
    Warrior Lv 90
    It's almost as if going through the process of cutting damage rotation complexity down by about 30%(Positional adjustments and various quality of life + removal of TP and introduction of AoE rotation), making healing irrelevant via OGCD bloat and tank self healing and ripping away almost all tank responsibility (threat control, boss positioning, boss stun/silence interrupts) was not the direction the game should go in.

    SIMPLIFICATION is not REMOVAL, you can make a mechanic easier to deal with via QoL in a way that doesnt involve removing it entirely. Whats next? Remove MP for healers for the same reason TP was removed?, How about we just make it so the monsters instantly target the tank as soon as they enter line of sight the tank is going to get aggro anyway so just cut out the middleman there.

    How "Accessible" does the game need to become before the team stops removing core mechanics from the combat, might as well rebrand XIV as a mobile autobattler game.
    (9)
    Last edited by BeserkFury; 02-12-2024 at 09:06 AM.

  5. #75
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Nabril View Post
    Seriously? You think PvE is just pushing one button over and over? You need to stop exploring low level areas. Get away from Limsa Lominsa and head into the current content...
    My current activity is helping Party Finder parties do Savage. Yesterday? I was helping a P10S party reach Enrage. Did so while simultaneously watching Netflix and type weaving Bonds 1/2/3 shot-call in XIV in-game chat while telling Kaiten & Coffee jokes without macros... That is the state of my Job's Gameplay. Boring. No amount of Content difficulty is changing this either.

    Also, I'd never be caught dead in Limsa...

    (5)

  6. #76
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    356
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Statistics show the mechanically simpler jobs used the most, regardless if those happen to be top performing jobs or far behind. So apparently people enjoy those.
    (0)

  7. #77
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by mallleable View Post
    Maybe a take, but I'm kind of okay with jobs being somewhat simple -- at a glance, BUT I do want them to have more moving parts, and job mechanics that afford surprising interactions between actions. I think RDM is a good example 'simple on the surface, but has a lot of moving parts.' Like on the surface it's just 'cast spells, get gauge to use on melee combo,' but that's not mentioning dual cast, that it's two gauges that need to be filled at roughly the same rate, wanting to maintain a slight imbalance between gauges to force spell procs, the random spell procs, its movement abilities requiring an enemy to target and one of them being a backflip. It's that easy to learn, but fun, and challenging to master that all jobs should aspire to. All jobs need good 'buts' in their design.
    Well said. I don't mind simple, I do mind shallow. Almost every job in 14 has been made shallow over the last two expansions and that NEEDS to change.
    (3)

  8. #78
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by aiqa View Post
    Statistics show the mechanically simpler jobs used the most, regardless if those happen to be top performing jobs or far behind. So apparently people enjoy those.
    Oh well if the numbers say something then what are we even arguing about, right people? You know, numerically, the most nutrient dense food there is would be beef liver. I say we make it so that everyone, everywhere, can only eat beef liver all the time. Maybe we'll even let people add salt or pepper if they're DESPEREATE for variety. But who needs variety? We have beef liver!
    (3)

  9. #79
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Gemina View Post
    If jobs are so homogenized, then why do I find some enjoyable, and others I do not?
    Many people use this statement to try and prove that every job is still unique, but this statement us flawed. If I give you a choice between 4 identical desk mats, one blue, one green, one red and one yellow, you'd definitely have a preference, despite all of the choices being identical desk mats.

    People can prefer a job because of aesthetics, but that doesn't change the fact that some jobs play almost identically. Like how the burst profile of MNK and NIN is very close to the same, or how you can play SCH and SGE by using all the similar buttons in the same order.
    (15)

  10. #80
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by ty_taurus View Post
    Some examples of healer action usage found during "current content" in the form of P10S, a savage fight that contains one of if not the single most intense healing check in this game: Harrowing Hell.









    Yes, that is every healer dedicating over 50% of their total action usage to their level 1 basic attack spell.
    Knew it was bad, but only recently I tried healer? It feels terrible only after a few days...

    My job got hit with eight simplifications ( give or take I'm losing count honestly ) and I tried looking up the casts done on my Job on why its so bad in late Endwalker patches or why it feels so more horrendous...



    Here you can see my Job has turned into 1/5th Hissatsu: Shinten spamming gameplay. While most people who pick up Samurai as a side melee Job? on average they won't maximize the amount of Shinten's they can cast or even realize how much is being spammed in burst windows, but even then? the only thing to really weave is this skill. Here's a snapshot of a burst window... Its boring. And that's just Samurai after changes going into late Endwalker.

    (1)

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