Quote Originally Posted by DrWho2010 View Post
In some way you have to design based on the lowest common denominator.
I don't think I've seen anyone disagree with the main story being designed that way, so people do agree with this.

The main problem is that the jobs (the medium through which you experience all of the game) is largely being designed for the lowest level now, which leaves people above the skill floor with nothing to strive for and enjoy.

There's absolutely nothing wrong with catering content towards specific levels of play. There are a lot of problems with continuously catering all jobs towards the absolute floor.