Quote Originally Posted by missTori View Post
i said this on another thread that pvp has more job identity than pve
like whm turns enemies into a funny animal, tanks pull enemies to the group.. stuff that you'd expect unique trinity roles to do?

but when i look at the big picture, tons of people i've met don't even have frontlines unlocked. the people who want engaging gameplay must not be the majority, just us here on the forums.
I only play healers super casually, but I've been pointing out in the other 'boring healer' threads all the cool stuff that the pvp versions of healers can do. To me, PVP is proof that CBU3 knows how to design cool jobs, so a part of me thinks that the reason why EW jobs might feel kinda bare is because they're doing a soft reset on them.