Good question... XIV does a horrible Job at showing what the game can throw at you and how to deal with it throughout a players entire playthrough. Slidecasting / Self-Mitigation / Knockback / Cast-Bar of Enemies / Snapshots / Postionals and the list goes on. " Congrats on your new Job! Now go press some buttons ! " is the summary standard of what Square asks of players to do, making them complicit by setting no standard for most content besides don't die. This encourages players to never really improve as there is no urgency for it - until the Game throws everything at them which usually starts at Extreme/Savage.
The completely skippable Tutorial ( was it skippable? idk ) teaches nothing for how long it takes to even complete. Learned way more from Joonbob's video:" Basics of FF14 - Things the Game Doesn't Teach You " - which has the length of just six minutes. Players have a bigger desire to finish reading everything in the MSQ vs ever blinking once at their Tooltips. There's no need to understand your Job entirely, just faceroll.
Looking at Alliance Raids...Clearly, some players will bail if its either to boring or to difficult? but will stick around if the rewards are worth it and not taking to long. Orbonne Monestary being the one I witnessed the most players leaving at any stage of its instance? when I found it the most memorable and exciting Alliance Raid. Ditto for Dead Ends for EW Dungeon.
- ARR = Boring but quick Dailies amirite
- HW = VoidArk 1st boss !!
- SB = The most infamous
- SHB = Alright? but HP values in SHB are so high
- EW = A stroll through a park is more exciting
Boring content + Amazing Jobs? is probably as bad as Amazing content with Boring Jobs, but currently? I find both boring. It's why I harp so badly on increasing optional Skill-Ceiling of Jobs without affecting the Skill-Floor to keep it all player-friendly. Cause I see no other middle-ground except that Square also tries to simplify Jobs every expansion. As a result? it makes players like me have to try so hard to care for the content is what's so sad about it and my excitement for Viper and Pictomancer is a shrug cause I'll predict it to be a copy-paste gameplay feel, even though I hope its not.