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  1. #4
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Colt47 View Post
    If the journey becomes meaningless, so does any reward gained from the completion of the journey. That is the fundamental problem with content that is too easy or too difficult. If the difficulty is too easy, then it comes off as just handing someone a reward and it soon becomes forgotten in the junk drawer. If the content is too difficult, the person might value the fact they have the reward, but they are also going to feel that the reward was not worth the effort they put in to get it.
    This was an issue I feel people had with Pharos Sirius in 2.1. It was a legitimately hard dungeon and all you got from it was i60 gear you already could get from Amdapor Keep (before they gave it Wanderer's Palace loot). It was a fun dungeon, but the rewards were severely lacking, especially when compared to Haukke Manor Hard (the only dungeon to give a final boss a hard enrage at 6 minutes) and Copperbell Mines Hard.

    Then there's Thaleia (and even Euphrosyne). I would like to do it and get the mats to upgrade gear, but I just can't stand how boring it is. The new battle team has previous alliance raids they could use as a reference and these same raids are usually where we get brand new mechanics, but instead they just make every boss (and maybe Asura, if they also worked on her fight as well) a basic dungeon boss with 5-20 second long casts and nothing interesting going on for them at all.
    (1)
    Last edited by Nestama; 02-11-2024 at 04:59 AM.