Quote Originally Posted by ty_taurus View Post
How can we ease players into that difficulty when we immediately backpedal at the slightest whisper of difficulty that actually pressures players to do mechanics? I was fine with most of Nier’s fights difficulty-wise, but I will never again use alliance roulette exclusively because myths of the realm are miserable to play with how boring they are.
One thing you can do is make the punishment for failure less severe. The fight itself has something like Ozma difficulty mechanics, but rather than just killing you, you have to deal with misdirection debuffs, paralysis, petrification, being turned into a frog. There can still be damage, but it’s less likely to kill you, or perhaps is based on %current HP that way they can’t kill you.