Quote Originally Posted by Bole View Post
+1 You take your jobs everywhere, in all types of content, and can still play them in content lulls. You should have fun doing so. And players who don't do hard content should also have something to improve about their job's gameplay.

I got bored of the game while progging DSR, we got to P5 and I still didn't feel challenged as a healer. It was supposed to be the hardest fight in the game at that time. I know it gets more difficult later, but I couldn't go through with it anymore, doing the same boring rotation with barely any healing in every prog pull. I don't think infrequently released content can make up for the lack of job depth, especially when it can be hit or miss. (In comparison, I did like Living Liquid and BJ/CC).
If the journey becomes meaningless, so does any reward gained from the completion of the journey. That is the fundamental problem with content that is too easy or too difficult. If the difficulty is too easy, then it comes off as just handing someone a reward and it soon becomes forgotten in the junk drawer. If the content is too difficult, the person might value the fact they have the reward, but they are also going to feel that the reward was not worth the effort they put in to get it.