Quote Originally Posted by CelestiCer View Post
Square won't increase the difficulty of certain content because it probably just will be met with backlash, which is fine. Keep most player-friendly. But there's a clear desire for players to do more on their beloved Jobs if they don't do that. And it's not to increase the Skill-Floor, but add optional Skill-Ceiling to master. Allowing players to express their Job mastery wherever they go, not just High-End... everywhere. This is what I find sorely missing in XIV out of any MMO I played. Mastering a Job or Jobs means very little. Just faceroll that keyboard. Don't like that? Go Raid then don't die and faceroll that keyboard. Yes the game is balanced, but perfect balance is near unobtainable anyways, so at what cost was it?
I think keeping MSQ dungeons and trials as near minimum difficulty is fair, people want to see the story and that's totally fine. Just make the jobs fun again. I'm not sure why the dev team doesn't see that shifting all game complexity into fights just does not work when you also have to heavily limit the difficulty of much of the game content because of high participation rates. Complex jobs and easy content is always better than easy jobs and complex content.

As for perfect balance, they can't even obtain good balance with all the similarities all the jobs have now, as evidenced by them still needing to do buffs every patch to account for things they overlooked. One thing I will say though, perfect balance is actually very easy to achieve, but it requires every job to do the exact same things with different animations, and that won't be fun for anyone in the long run.