Quote Originally Posted by Colt47 View Post
I think you missed the point entirely. I'm saying they have multiple barriers to entry on Savage just from the standpoint of crafting. Not sure if people forgot, but the first tier was literally people scrambling to get crafting up so they could capitalize on week 1 and those people had to go full time crafting loco to do it (I know because several people in both my FC and various LS's all were involved) and that was with a one week head start. And the thing is that yes, back before DC travel and Aether determined the pacing it was possible to go more slowly or not care, but because of DC travel now it's just everyone has to go to aether, everyone has to deal with the same limited time wave of savage raiding that dies out quick and then leaves people struggling. And this isn't even getting into statics because it turned into nothing but people breaking up left and right once we hit the second tier and third tier.

I'm tired of people tossing others out of parties because they aren't learning fast enough, when the guy doing the tossing is using assistive technology like Cactbot. I'm tired of freaking ACT parse groups. Yoshi P. made a statement saying that if people are going to use assistive technology to make the savage fights easier, then it isn't worth making the content. There is literal rampant proof that people are using assistive technology to complete the content more quickly and it is influencing clear rates as well as how people behave or act to others, because those without those technologies are at a disadvantage just by choosing not to use them. And a lot of people don't even have an option since they play on console.
Crafting and leveling crafting is already a joke and I want more not less.
The 1 week head-start already lowers the price of a full set/materials to insignificant and irrelevant amounts of gil.
Even then, if someone has trouble with crafted gear and gil then, Try playing the game? I don't even know what to say this is the biggest nonproblem I've read in 27 pages. Gil is a plenty just by logging in.
No sense with removing yet another aspect of the game just so raidloggers can raidlog even more.
I just don't buy it for a second people had to scramble to craft gear in Endwalker.
And lastly, Crafted gear is not a barrier of entry.