Quote Originally Posted by ForteNightshade View Post
Yoshida has the philosophy that gamers want everything immediately, which he isn't entirely wrong about. A lot of players are impatient and want the cool thing to happen quickly. FFXVI is designed with that belief in mind hence why it's all flash but generally rather lacking in substance. FFXIV is much the same. If played in small doses, everything on offer is pretty solid. A shallow or simplistic gameplay system will last longer the less you interact with it. Pokemon has more or less built its entire existence on proving that theory. Unfortunately, that philosophy in a game that wants to keep you around becomes stale the more you engage with it.
Except competitive Pokemon is actually quite deep and complex. Scarlet and Violet are literally glorified freshman-year game design student projects with the polish of a rotting wooden cabin, but the actual competitive gameplay experience has retained the same level of depth and complexity, if not more from what new moves, Pokemon, and mechanics have been added.