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  1. #1
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Waiting for this to reveal itself as an elaborate "give us back Kaiten" thread again, otherwise no notes
    (0)

  2. #2
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    Quote Originally Posted by SilverObi View Post
    Waiting for this to reveal itself as an elaborate "give us back Kaiten" thread again, otherwise no notes
    Kaiten was cool, but I'm not broken up that it's gone. Now what I miss is Bow Mage...
    (3)

  3. #3
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ardeth View Post
    Kaiten was cool, but I'm not broken up that it's gone. Now what I miss is Bow Mage...
    there are maybe dozens of us
    (3)

  4. #4
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,314
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ardeth View Post
    Kaiten was cool, but I'm not broken up that it's gone. Now what I miss is Bow Mage...
    I wasn't playing in HW, so I did not play OG bow mage, but PVP BRD is kind of a bow mage, and it's a ton of fun! I really really hope its ideas get carried over into PVE in DT.
    (0)

  5. 02-11-2024 06:05 AM

  6. #6
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,314
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by missTori View Post
    i said this on another thread that pvp has more job identity than pve
    like whm turns enemies into a funny animal, tanks pull enemies to the group.. stuff that you'd expect unique trinity roles to do?

    but when i look at the big picture, tons of people i've met don't even have frontlines unlocked. the people who want engaging gameplay must not be the majority, just us here on the forums.
    I only play healers super casually, but I've been pointing out in the other 'boring healer' threads all the cool stuff that the pvp versions of healers can do. To me, PVP is proof that CBU3 knows how to design cool jobs, so a part of me thinks that the reason why EW jobs might feel kinda bare is because they're doing a soft reset on them.
    (2)

  7. #7
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CelestiCer View Post
    I have no idea... Beating the unique feel out of Jobs seems to have zero benefits to our gameplay experience. I can't tell apart Jobs anymore, they all function so similarly.
    Funny that new dps jobs end up being literally:
    1 - Obligatory gimmick to resource hoard for the 2min marks;
    2 - 1 or 2 big hitters or party dps buffs with 120s recast times;
    3 - A few 30/60s recast oGCDs that makes up for a "try to not drift me" challenge;
    4 - 1 or 2 personal/party situational utility buffs that ultimately ends up being irrelevant most of the time since healers (mostly) have zero issues with the damage;

    What makes a dps gameplay unique is mostly just the gimmick, and after the 'minigame' novelty wears off you realize most of them aren't really that special mechanically and almost every one of them serve to the 'accumulate x resource at near capacity' purpose.
    (5)

  8. #8
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Raikai View Post
    ...What makes a dps gameplay unique is mostly just the gimmick, and after the 'minigame' novelty wears off you realize most of them aren't really that special mechanically and almost every one of them serve to the 'accumulate x resource at near capacity' purpose.
    XIV's combat system is very linear. Mobs are just dogs on a leash towards whoever has the highest aggro. Some might leap at you with a pre-emptive encounter, and that's it. Can give lots of critique on Boss designs as well. Paired with a very linear Job philosophy, where near nothing is multifunctional. All or Most Skills either...
    • Does Damage
    • Buffs / Debuffs for more Damage
    • Heals / Regen / Shields
    • Mitigates or reduces Damage taken
    • Mobility Utility of some sort
    • Does it in a Single Target or AoE fashion
    • Charges your Gauge / Spends your Gauge
    Very Linear. If the goal was balance? this is good. But it's very limiting as to what Square could do to make it have substance. I'm not suggesting to overhaul the entire PvE combat system vs pointing out how Square Pidgeon holed themselves into a corner...

    Square can't/wont increase the difficulty of Mobs / Bosses / Fights to keep it player-friendly (except Ultimate). Can't just overhaul the PvE system. Doing something drastic could disrupt Job Balance more. Devs also don't want backlash if performance numbers are off. Can't just randomly make Skills multifunctional either, it just wouldn't fit. Our gear-stats are all optimized already for us as well.

    The only thing left is to add more things to do in our rotation, preferably as optional again to keep it player friendly. Many tiny detailed things done right as optional. It's about the only thing we have left Job-wise that can give some semblance of substance. But Square's direction seems towards erasing / simplifying / streamlining this last part as well.

    Will I be surprised if Square turns DNC partner, Dragon Sight and AST cards into party wide buffs? Not really. You can name so many things Square could do simplify it more, purely cause of what they have done in the past and probably be told to like it all or go play Ultimate, mhm
    (8)

  9. #9
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Healers aren't boring because of Final Fantasy XIV's design for them. Healers have been boring in absolutely every single MMO using tab targeting since the days of Yor. Healers also have to deal with the one thing that the developers of the game have no control over, which is human stupidity and the way people interpret or think of healing. In general, the better the healer is at their job the more stupid and idiotic things people seem to end up doing.

    Edit: Sorry if this came off harshly. Just I was in Stone Vigil hard mode and people seemed to not take any time to try and understand Giruveganaus, and wanted to be continuously healed through being clawed, tail slapped, BBQed, and fireballed (which I suppose is an alternative form of BBQ), while I am clearly dodging every single mechanic even with two of them out at once. It has a literal debuff that reduces healing. We are level synced to 50 with hot bars that are less complicated than a TI-30X-IIS calculator. The boss is slowly winding his clawed arm back as the melee and tank are staring cross-eyed at the things burly chest doing a simple 2-3 hit combo.
    (1)
    Last edited by Colt47; 02-11-2024 at 07:23 AM.

  10. #10
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Colt47 View Post
    Healers aren't boring because of Final Fantasy XIV's design for them. Healers have been boring in absolutely every single MMO using tab targeting since the days of Yor. Healers also have to deal with the one thing that the developers of the game have no control over, which is human stupidity and the way people interpret or think of healing. In general, the better the healer is at their job the more stupid and idiotic things people seem to end up doing. And this effects people who seem to have max iLvL gear from savage for some reason.
    True but at the same time stupid people are pretty much the best thing when healing right now because it's not scripted. They can actually make encounters more challenging by being stupid.
    (5)

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