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  1. #31
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,277
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ardeth View Post
    Kaiten was cool, but I'm not broken up that it's gone. Now what I miss is Bow Mage...
    I wasn't playing in HW, so I did not play OG bow mage, but PVP BRD is kind of a bow mage, and it's a ton of fun! I really really hope its ideas get carried over into PVE in DT.
    (0)

  2. 02-11-2024 06:05 AM

  3. #32
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,277
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by missTori View Post
    i said this on another thread that pvp has more job identity than pve
    like whm turns enemies into a funny animal, tanks pull enemies to the group.. stuff that you'd expect unique trinity roles to do?

    but when i look at the big picture, tons of people i've met don't even have frontlines unlocked. the people who want engaging gameplay must not be the majority, just us here on the forums.
    I only play healers super casually, but I've been pointing out in the other 'boring healer' threads all the cool stuff that the pvp versions of healers can do. To me, PVP is proof that CBU3 knows how to design cool jobs, so a part of me thinks that the reason why EW jobs might feel kinda bare is because they're doing a soft reset on them.
    (2)

  4. #33
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,489
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CelestiCer View Post
    I have no idea... Beating the unique feel out of Jobs seems to have zero benefits to our gameplay experience. I can't tell apart Jobs anymore, they all function so similarly.
    Funny that new dps jobs end up being literally:
    1 - Obligatory gimmick to resource hoard for the 2min marks;
    2 - 1 or 2 big hitters or party dps buffs with 120s recast times;
    3 - A few 30/60s recast oGCDs that makes up for a "try to not drift me" challenge;
    4 - 1 or 2 personal/party situational utility buffs that ultimately ends up being irrelevant most of the time since healers (mostly) have zero issues with the damage;

    What makes a dps gameplay unique is mostly just the gimmick, and after the 'minigame' novelty wears off you realize most of them aren't really that special mechanically and almost every one of them serve to the 'accumulate x resource at near capacity' purpose.
    (5)

  5. #34
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Healers aren't boring because of Final Fantasy XIV's design for them. Healers have been boring in absolutely every single MMO using tab targeting since the days of Yor. Healers also have to deal with the one thing that the developers of the game have no control over, which is human stupidity and the way people interpret or think of healing. In general, the better the healer is at their job the more stupid and idiotic things people seem to end up doing.

    Edit: Sorry if this came off harshly. Just I was in Stone Vigil hard mode and people seemed to not take any time to try and understand Giruveganaus, and wanted to be continuously healed through being clawed, tail slapped, BBQed, and fireballed (which I suppose is an alternative form of BBQ), while I am clearly dodging every single mechanic even with two of them out at once. It has a literal debuff that reduces healing. We are level synced to 50 with hot bars that are less complicated than a TI-30X-IIS calculator. The boss is slowly winding his clawed arm back as the melee and tank are staring cross-eyed at the things burly chest doing a simple 2-3 hit combo.
    (1)
    Last edited by Colt47; 02-11-2024 at 07:23 AM.

  6. #35
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Colt47 View Post
    Healers aren't boring because of Final Fantasy XIV's design for them. Healers have been boring in absolutely every single MMO using tab targeting since the days of Yor. Healers also have to deal with the one thing that the developers of the game have no control over, which is human stupidity and the way people interpret or think of healing. In general, the better the healer is at their job the more stupid and idiotic things people seem to end up doing. And this effects people who seem to have max iLvL gear from savage for some reason.
    True but at the same time stupid people are pretty much the best thing when healing right now because it's not scripted. They can actually make encounters more challenging by being stupid.
    (5)

  7. #36
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,684
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Naraku_Diabolos View Post
    A lot of people seem to forget that there are some players who just like playing 1 job due to aesthetics, gameplay style, and lore. And it’s good to have options to suit your needs. I just don’t know why people have to complain about the different options we have the ability to choose and pick.
    Because for some of us (such as healer mains) every single option we get to pick between is equally garbage, there is no choice because there is no “good” option
    (6)

  8. #37
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Niroken View Post
    True but at the same time stupid people are pretty much the best thing when healing right now because it's not scripted. They can actually make encounters more challenging by being stupid.
    I get what you mean, just this game also hates stupid people and puts debuffs on them that stack with the intent that they are supposed to die from the failure eventually. It's not a problem if only one person is screwing up, but from experience in this game vs others, I can heal multiple people screwing up without a hitch in WoW or Star Wars, but I really can't do it in FFXIV as easily, and then the healer gets blamed for the failure anyway. And FYI I am familiar with the difference in healing between the games.
    (1)

  9. #38
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Raikai View Post
    ...What makes a dps gameplay unique is mostly just the gimmick, and after the 'minigame' novelty wears off you realize most of them aren't really that special mechanically and almost every one of them serve to the 'accumulate x resource at near capacity' purpose.
    XIV's combat system is very linear. Mobs are just dogs on a leash towards whoever has the highest aggro. Some might leap at you with a pre-emptive encounter, and that's it. Can give lots of critique on Boss designs as well. Paired with a very linear Job philosophy, where near nothing is multifunctional. All or Most Skills either...
    • Does Damage
    • Buffs / Debuffs for more Damage
    • Heals / Regen / Shields
    • Mitigates or reduces Damage taken
    • Mobility Utility of some sort
    • Does it in a Single Target or AoE fashion
    • Charges your Gauge / Spends your Gauge
    Very Linear. If the goal was balance? this is good. But it's very limiting as to what Square could do to make it have substance. I'm not suggesting to overhaul the entire PvE combat system vs pointing out how Square Pidgeon holed themselves into a corner...

    Square can't/wont increase the difficulty of Mobs / Bosses / Fights to keep it player-friendly (except Ultimate). Can't just overhaul the PvE system. Doing something drastic could disrupt Job Balance more. Devs also don't want backlash if performance numbers are off. Can't just randomly make Skills multifunctional either, it just wouldn't fit. Our gear-stats are all optimized already for us as well.

    The only thing left is to add more things to do in our rotation, preferably as optional again to keep it player friendly. Many tiny detailed things done right as optional. It's about the only thing we have left Job-wise that can give some semblance of substance. But Square's direction seems towards erasing / simplifying / streamlining this last part as well.

    Will I be surprised if Square turns DNC partner, Dragon Sight and AST cards into party wide buffs? Not really. You can name so many things Square could do simplify it more, purely cause of what they have done in the past and probably be told to like it all or go play Ultimate, mhm
    (8)

  10. #39
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ty_taurus View Post
    How can we ease players into that difficulty when we immediately backpedal at the slightest whisper of difficulty that actually pressures players to do mechanics? I was fine with most of Nier’s fights difficulty-wise, but I will never again use alliance roulette exclusively because myths of the realm are miserable to play with how boring they are.
    They really are boring, even when you die in Myths of realm there's no fear of a wipe or big danger like in Nier raids or Orbonne. Even World of Darkness has more "mechanics life" to it than Myths of Falling Asleep. Sometimes it's not even difficulty, but about how fast can things snowball or not. in Thaleia nothing matters, just res again; couldn't say that in old Void Ark raids, when those were current.
    (8)

  11. #40
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rekh View Post
    They really are boring, even when you die in Myths of realm there's no fear of a wipe or big danger like in Nier raids or Orbonne. Even World of Darkness has more "mechanics life" to it than Myths of Falling Asleep. Sometimes it's not even difficulty, but about how fast can things snowball or not. in Thaleia nothing matters, just res again; couldn't say that in old Void Ark raids, when those were current.
    Honestly, I say just pull a reverse Ivalice situation. Ivalice raids too hard so some people immediately leave? Maybe I'll just do the same. Maybe I will do the roulette, and every time I get Myths, I just leave. As a wise man once said:

    "You've committed the cardinal sin of Boring me. And so, I shall retire to the shade."

    Imagine if enough people were doing that that it was equally as "Bad" as Orbonne...
    (8)

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