Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 29
  1. #1
    Player
    KingBerry's Avatar
    Join Date
    Jun 2012
    Posts
    88
    Character
    King Berry
    World
    Hyperion
    Main Class
    Arcanist Lv 50

    Summoner: if summoner is the first new class to be released what would you expect?

    What I want as a summoner is to be able to summon all kinds of avatars like fenrir, valefor,bahamut,Phoenix, and espers/etc. I want that whole XI summoner feel with of course improvements. Don't want limits Like hours of cool downs unless they make summons like XI draining mp and brining back gear that reduces mp consumed by avatars. I want rare items relics/AF that gives you exclusive summon like relic for bahamut and AF weapon for diabolos.

    Weapons:ORB
    Summons: at least more then XI
    Cool down: like XI

    Post your What do you expect if summoner was released yes I'm bored.
    (2)

  2. #2
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    a horn.
    carbuncle.
    fairy elements.
    shiva AF.
    (4)

  3. #3
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Phe View Post
    a horn.
    carbuncle.
    fairy elements.
    shiva AF.


    http://forum.square-enix.com/ffxiv/t...-Talk-Summoner
    (2)

  4. #4
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    - I want to be able to keep my pet out constantly.
    - The traditional summoner horn.
    - Whip weapons

    ^^
    (2)

  5. #5
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Summoner is perhaps my favorite job -- and I hated the FFXI (pet) version of it.

    Some ways to make it better:

    Control Change: The summoner must maintain the summoning spell to keep the avatar out. Avatar appears and then player gains full control of it and can move around and pull special moves that deplete the SMN's MP (as opposed to TP) - no perpetuation cost, if the SMN sustains any damage, the avatar dissapears and the player regains control of SMN.

    One Shot - Classic Style: Avatars appear in the same way they did from FFIII - FFIX. That is, they appear. pull off a super attack, and leave. This makes SMN more of a super mage than a pet job and it better reflects the way summoning worked traditionally. Every Avatar would have an assortment of abilities that expands as you level up. You select an ability, the Avatar appears, uses the ability, and is gone. Much more straight forward, and allows for greater variety of things for the SMN to do during a battle.
    (2)
    Last edited by Zantetsuken; 07-11-2012 at 04:30 AM.

  6. #6
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,078
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Phe View Post
    a horn.
    carbuncle.
    fairy elements.
    shiva AF.
    I'm all for the radio active Rat i mean carby i love him he's always so adorable. Of course if there is summoner the Af is going to have to have a horn in it. It's common like the pimpin rdm Hat is a symbol of a Red Mage. Fairy Elements are nice too atleast it would be better looking than what 11's elementals were dunno about the shiva af....
    (0)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  7. #7
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I don't want that FFXI summoner feel, something better is what I want.

    I want to be able to cure and buff summoned pets, and use their ultimate technique when I charged them up instead of waiting on a timer. something like normal abilities cost mp and super techniques cost summoner points.
    (2)
    Last edited by Andrien; 07-11-2012 at 05:15 AM.

  8. #8
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Zantetsuken View Post
    Summoner is perhaps my favorite job -- and I hated the FFXI (pet) version of it.

    Some ways to make it better:

    Control Change: The summoner must maintain the summoning spell to keep the avatar out. Avatar appears and then player gains full control of it and can move around and pull special moves that deplete the SMN's MP (as opposed to TP) - no perpetuation cost, if the SMN sustains any damage, the avatar dissapears and the player regains control of SMN.

    One Shot - Classic Style: Avatars appear in the same way they did from FFIII - FFIX. That is, they appear. pull off a super attack, and leave. This makes SMN more of a super mage than a pet job and it better reflects the way summoning worked traditionally. Every Avatar would have an assortment of abilities that expands as you level up. You select an ability, the Avatar appears, uses the ability, and is gone. Much more straight forward, and allows for greater variety of things for the SMN to do during a battle.
    As fun as the control system would be, this game has too many positional elements for the summoner to worry about its avatar and himself to be an effective member.

    The one shot system would be too boring in my opinion. Maybe if each avatar had a combo and they'd stay out as long as the combo was active.

    I'd prefer to have summoner be able to fulfill any of the party slots depending on what avatar they have out. Maybe they get a unique spell depending on their current pet on top of what the combo the avatar itself can do. When they have a light type avatar out, a small cure type of spell that the summoner uses and the pet does regens, curagas, and esunas. When you have an earth avatar out, the summoner can use something like stone throw and the pet has stoneskin, en-stone, slow, and some fist weaponskills.
    (0)

  9. #9
    Player
    urtv's Avatar
    Join Date
    Jun 2012
    Posts
    95
    Character
    Space Detective
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    the summoner should instead transform into the avatar for the primal and their skills be replaced with a custom skill set for the avatar
    (0)

  10. #10
    Player
    Forte's Avatar
    Join Date
    Dec 2011
    Posts
    139
    Character
    Solumbum Hircine
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    Quote Originally Posted by urtv View Post
    the summoner should instead transform into the avatar for the primal and their skills be replaced with a custom skill set for the avatar
    So it would be more like Morpher? Then smner and if that is the case that I would like orbs to be weapons and you can have different affinity's to the different beast classes. Always liked Morpher wish to see it in more then FFTA
    (0)

Page 1 of 3 1 2 3 LastLast