So many people get frustrated that you have to pretty much "skip" most of the content placed in the dungeons in order to speed run the chests at the end.

I have a solution that I think will please most people.

Place "milestone"-type mobs similar to Dynamis timestones throughout the dungeon. Killing a milestone mob will add 2-5 minutes to your clock.

For people who like to take their time getting to the end, killing lots of mobs along the way, this will allow them to make it to the end before the designated "speed-run" time. (while increasing the real time it takes to defeat the dungeon)

For people who like to skip content and do speed-runs as they are currently set up, nothing changes.

People who skip milestone mobs will get more runs in than people who don't skip milestone mobs, but this method rewards both strategies with "speed-run" chests at the end of a dungeon, assuming they make it before the time required.

This rewards members who are good at killing, and not just members who are good at running.