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  1. #1
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100

    JP Players healer feedback is...

    Almost the exact opposite of ours. I decided to hop over to the JP forums and use chrome's auto translate to check out what their thoughts on the game are. On tanks and dps we essentially agree, as far as I can tell. On healers though, holy shit. We almost couldn't disagree more. The only thing that they bring up in terms of DPS kits is changing how DoTs interact/how long they last. Any time someone brought up any of our usual talking points (healing downtime is boring due to mashing 111111, doing MSQ as healer is boring due to 11111, more in depth/interactive damage kits should be brought in etc) they were immediately hit with people telling them to play DPS if they want a DPS kit, almost as if insulting their intelligence. Granted, Chrome's auto translate isn't perfect, especially from JP to English and especially in a context as slang ridden as an MMO's forums.

    Which made me wonder: What MMOs (or other games with healers) are big in Japan to prompt that sort of feedback? The other thing I can't wrap my head around is that 14's playerbase in JP didn't explode in late ShB like it did over here due to WoW's exodus in '21. So a lot more JP players remember HW/SB healers which makes me wonder even more if that's a reason the devs decided to gut healers in ShB in the first place. What are your guys' thoughts/opinions, especially those of you who speak Japanese.
    (4)

  2. #2
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    633
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    I talked to some cn players l know. They are fine with the glare spams too, but they want the healing to be more unique. I heard scholar's pet used to have different functionality. Such as one pet has mass dispel you can use to remove the debuff from tea's p1 with one click. They want That kind of stuff back, not a more complicated dps rotation. Honestly.... I don't want to be a green dps either. I actually joined my coworkers' raid group in Guild wars 2 because l actually feel like a support. I need to cc mob, defensively dispel debuff, offensively dispel boss's buff, heal raid wide, erect barrier to block projectiles, block certain attacks with aegis, And maintain raid buff so dps can do their rotation properly. That's the kind of healer/support experience l want. I would play a red job if l want to dps.
    (6)

  3. #3
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Jp people tend to have a more "stay in your line" mentality for what I know so its no wonder they have a lot of sylphies running around and even with that, for what I've seen is a more divided opinion with the more skilled players leaning heavily on the dps side (a side that now could be less present due to content drought lets be honest).

    Regardless of the feedback this game's healers can't grow on the healing side in a meaningful way due to things like solo duties, normal modes that can't ask players for basic competency and the fundamentally impossible task of accomodating healing checks that are satisfying for the more experienced while not overwheilming the newbies. This is leaving aside the insane resource costs of reworking the whole game to accomodate said healing because now not even ultimates do as proven by how all of them have seen 0-1 healer clears
    (14)
    Last edited by WaxSw; 02-09-2024 at 05:44 PM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,947
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by WaxSw View Post
    Jp people tend to have a more "stay in your line" mentality for what I know so its no wonder they have a lot of sylphies running around and even with that, for what I've seen is a more divided opinion with the more skilled players leaning heavily on the dps side a side that now could be less present due to content drought lets be honest).

    Regardless of the feedback this game's healers can't grow on the healing side in a meaningful way due to things like solo duties, normal modes that can't ask players for basic competency and the fundamentally impossible task of accomodating healing checks that are satisfying for the more experienced while not overwheilming the newbies. This is leaving aside the insane resource costs of reworking the whole game to accomodate said healing because now not even ultimates do as proven by how all of them have seen 0-1 healer clears
    I do agree on the principle, but this is also why healing felt a lot more satisfying for players willing to push it further even in the basic common denominator like expert roulettes back in HW+. A healer lacking in confidence would just have had to heal like we do today. There was more MP concerns, but on the other hand spells costed a lot less MP overall, for a bigger MP pool (with very slow regen out of the old lucid variants). Since they didn't need to always spamm heals, and even if they did, they had time to regen a bit between pulls.

    Now though a competent veteran healer could actually start weaving in a lot more holy spamm (which costed a kidney), combine it with thin air (in SB), presence of mind, optimize things and generally have fun managing resources between pulls, also adjusting to the tank's competency, gear, and demands of the party.

    But I guess perhaps it generated too much party friction idk. Which is still here today anyway, so..
    (1)
    Last edited by Valence; 02-05-2024 at 08:41 PM.

  5. #5
    Player
    Jidka's Avatar
    Join Date
    Sep 2023
    Posts
    33
    Character
    Serendib Mandragorne
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    I quite like the "If you want to dps then play a dps." philosophy but two things bother me :
    • Why not using the same philosophy to others ? "If you want to heal then play a heal." or "If you want to protect others then play a tank."
    • Unless we spam Cure 1, we have too much free time during the fights so we dps to do something.

    I understand that every job should be able to beat solo content but my idea is that as a dps, you kill the enemies before they kill you and as a tank, you reduce received damage enough 1-2-3 combo keeps you alive until you finish the fight.
    (2)
    Last edited by Jidka; 02-05-2024 at 09:38 PM.

  6. #6
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    I gotta say the same, i like healers as they are, id just loved... more flavor on em...
    (3)

  7. #7
    Player Solakor's Avatar
    Join Date
    Jun 2021
    Location
    Searching for skill expression
    Posts
    86
    Character
    Suo Sao
    World
    Ragnarok
    Main Class
    Samurai Lv 80
    I'm starting to wonder if those JP players even understand what they are saying. How does having a more fleshed out dps kit as a healer hinder your healing gameplay? F.e. in eureka or bozja you are literally spamming 1 button for 95% of the time you are there. Unless you have lobotomy i don't think anyone would think that is good gameplay. The biggest issue is that the game doesn't demand healers to heal more than dps and it has ALWAYS been this way.
    Maby the actual JP healers don't interact with the forum or something because that sounds pretty sus. Literal brainrot.

    Also SE takes 99% of their feedback from JP and anyone saying otherwise is coping.
    (6)

  8. #8
    Player Troxbark's Avatar
    Join Date
    Jan 2022
    Posts
    271
    Character
    Trox Bark
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Solakor View Post
    How does having a more fleshed out dps kit as a healer hinder your healing gameplay?
    Because there's nothing heal. More dps isn't going to fix the fact that healers are barely needed.
    (6)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,363
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Troxbark View Post
    Because there's nothing heal. More dps isn't going to fix the fact that healers are barely needed.
    But they also refuse to up the level of healing healers need to do because they refuse to leave behind the cure 1 spammers/medica 2 mages

    Upping DPS complexity ups the skill ceiling without upping the floor, upping healing requirements upps the skill floor without upping the ceiling

    I prefer they do both but based on how square designs jobs you’d expect they’d opt for the former, instead square seems to believe for healers the ceiling should be the floor
    (11)

  10. #10
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    499
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Better prepare a new 1 button for DT then
    (0)

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