
Originally Posted by
AyumiCosplayGlam
What it boils down to is that Square Enix cannot identify what is the difficulty most people enjoy and what the average player skill is.
This has been a glaring issue for a while now but they got away with it so far because:
A: people had a huge backlog of stuff to do from earlier expansions and fill the void when we had bad patch
B: Aside from a few occasions, things have been falling under the "too easy" category (although too easy is still better than too hard because its at least more accessible)
Endwalker was full of inconsistent difficulty from day 1.
-Infamous MSQ quest which was too hard for a lot of people.
-The lvl 85 crystalmommy trial is to this day has wipes or almost wipes more often than not.
-Extremes are all over the place, sometimes its way too hard, sometimes its just something that exists i guess.
-Island Sanctuary is full casual, its progression is timegated heavily to stretch it out as much as possible.
-Ultimates, same difficulty issues. You just cannot say with a straight face that UwU and ToP are both ultimate levels of difficulty, you just cant.
-Variant/ Criterion again, same thing. Variant is just a chore you do 12 times almost falling asleep by the end and Criterion is just way too big of a jump in difficulty and its not even rewarding in top of that.
-On Eureka Orthos i cannot really say much except you either fall asleep or you are dead because a mob turned around and cleaved.
-Alliance Raids...something is just absolutely wrecked that thing. I am not kidding, i actually have to try dying in all 3 wings of the alliance raids now, it wasnt hard to begin with and now as we got more item levels, we dont even see half of the mechanics anymore. As much as i hated how just 1 troll could cause wipes over and over with the scales in Aglaia, its just sad that we dont even see the scales anymore.
Square is either under or overestimating the playerbase and that is the sole reason why people say there is no midcore content, because there is none.
You either fall asleep or drop dead instantly.
There is no something like Bozja, that requires enough time invested and is engaging enough, it forces you to pay just enough attention while also not overly punishing and gives decent rewards.