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  1. #10
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Endwalker was very weird as an expansion, since the way it progressed as gear level increased felt more like the extreme ends of the spectrum in difficulty just kept increasing. They had everything about right at the start of it with the first savage tier and the earlier extremes. Then they introduced the side content with variant dungeons and criterion dungeons, which ended up being the poster child of the two extreme ends of content since just about everything else followed suite. They had more ultimates released this expansion than any other, the difficulty of savage was all over the place which was kind of a weird experience to be frank. The extreme fights felt like they kept rotating between being unfair body checks and rick rolls. And then Island Sanctuary got introduced which was basically like Warlords of Draenor with the mobile phone log in and zone out thing, alongside Eureka Orthos that ended up feeling more like gambling than actually learning anything due to the enemy mechanics.

    The end result was that either someone was into the savage content and smashed their face into a wall, or was part of the patch player group that clean sweeped the super easy content, unsubbed, and then played Darktide or I guess Palworld now while waiting for the next set of content to drop. Criterion didn't even have a shot at surviving as a real thing and probably will go down as being as bad as Diadem 1.0.
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    Last edited by Colt47; 02-05-2024 at 11:31 PM.