EO was dead on arrival for several reasons.
All of which can be mostly summed up to rewards like anything else in this game.
-EO doesn't have a quick leveling method attached like the previous two did. Even if it did, the difficulty spike makes it hard to farm especially solo.
-The rewards themselves are all pretty meh in general.
-Nothing notable or worth lots of money from the highest tier of sacks.
-Lower-tier sacks are mostly all the same things that fill the sacks from the last two deep dungeons.
-Mixed opinions on the titles. Some have argued that EO has the least attractive titles of the three.
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Now that we discussed the rewards, let's discuss the tedium of the actual content.
EO is in my opinion, more difficult than the other two but for the wrong reasons. Some would say that it's easier than the other two because everything is "Just do mechanics". Whereas the other two are cherry-picking mobs while you mitigate yourself from dying to autos. The mobs in EO don't hit very hard but they do often have one-shot run ending AoEs. Some of them start as early as the first set of floors! Normally this wouldn't be a bad thing if it wasn't for the fact that everything in EO is a damaged sponge. Again starting with the first set of floors. It can take 40mins to close to the whole hour for every set of floors while playing solo. This makes the early floors even more boring than in HoH. At least you can speedrun a bit and feel like a powerhouse before things get tougher. But in EO solo, you have to go slow and steady immediately. I have had several runs end on just 21 - 30 due to a minor mistake that ended my game didn't want to go back because it takes nearly an hour just to do the first 20 floors. It's boring because it drags out. Then you start to turn your brain off and wanna netflix and chill the first 20 floors but then die again because you zoned out. Challenge is a good thing, but the first 30 floors being damaged sponges wasn't a good move. Sure the first 30 in HoH are boring too but it feels more engaging because you can speedrun. EO just feels like you're auto-attacking things for the first 20 floors. It takes too long to get interesting. Then the dread monsters were a good idea that was poorly executed. Killing them generally isn't worth your time or a promander unless it's convenient.
What Deep Dungeon needs is more variety which makes it different from the others. Have a new-looking floor layout every 10 floors that isn't just a color reskinned. Looking at caves almost every time they do caves. The boss fights were a lot more fun this time at least though. But the biggest thing is that we need different Glooms and positive effects that we aren't used to seeing. New pomanders, like a lot more. Like I should go into Deep Dungeon with an entire brand new kit of pomanders to find. Not just three of them swapped out. Deep Dungeon itself needs to have a more creative layout design too. Instead of being boxes on a grid, they should layer on top of each other once in a while connected by stairs. Or have some of the room filled with water that transitions into swimming animation to act as a sort of danger to the player since they lose the ability to do actions in the water. Maybe add a different type of chest like Bronze, Silver, Gold, and include Platinum. Even if Platinum did something basic like give you the benefits of all three in a single chest. (Potshard + Increase Aetherpool + provide a pomander).
I also think it'd be cool for solo play if bosses had two chests that spawned after a boss that dropped chests that won't turn into mimics to ready for the next set of floors. Like if we beat the level 20 boss, then two additional Gold Chests appear before leaving the duty. Something like that.
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As far as engaging though, I can't see much that can improve with DD to do that. We have several communities and streamers dedicated to Deep Dungeon. They have entire careers around it and even speed-running them. No matter what SE does, DD will always get optimized in the first two or three days as a result. We're never going to get that Necromancer moment back that we use to have in Heavensward. The community is way to good at the game now for that to ever be relived.


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