I think the worst part of this thread is that there are people in here who can't put 1 and 1 together to see why healers need a massive rework
I think the worst part of this thread is that there are people in here who can't put 1 and 1 together to see why healers need a massive rework
Pretty much. At level 4 you have your entire DPS rotation pretty much. The game is designed around doing damage not receiving it. I can see healers slowly moving in the direction of Sage going forward where you heal by doing damage.
They can't make a healer that just heals anymore as why would you ever bring it. They can't really increase the damage we take because most of the community are casuals that would get destroyed. It will have to move to more passive healing like they done to the tanks.
Slowly but surely I can see Green DPS become more accepted by casual players. That is of course if they even attempt to change it in the first place. They're probably still happy with there being no healers in the game. Not many want to play such a boring job.
SGE’s DPS by healing is completely inconsequential, you can not even set kardia and it barely touches SGE’s disgusting HPS
physis should be AOE kardia, kerechole should make kardia give a shield/mitigation
SGE should be unable to function without kardia, instead we get a weaker ripoff of embrace which itself is a infailable boring version of a mechanic SCH used to actually have to juggle
Viable doesn't mean good nor right, i'm just stating why it exist in the first place..Then why are you complaining if spamming Cure 1 is perfectly viable? Maybe they should be pruning all the other healing abilities since you think spamming Cure 1 is enough to clear Extremes, Savages, and Ultimates.
If Cure 1 upgrades to Cure 2, they'll just spam that instead even though you hardly ever hit that button once your learn other healing abilities. Should Cure 2 then upgrade to Afflatus Solace so they stop doing that as well? Where do you draw the line?
If they're not going to read their tooltips or try to learn their job then nothing SE does will make them a better player. You could cut healers down to 3 buttons—a heal, an AoE heal, and a nuke—and these players will still screw things up. Either suck it up and finish the duty or vote kick them and hope you get someone better.
I'm not saying it's ok to be spamming cure I and such. They're literally grifing their party ( unaware or not).
What i try to say ..is that the game let it exist..By makeing it possible to get through - by playing like that..The game doesn't teach them it's bad either.
- If we had more damage output, such play wouldn't have existed in the first place, not on that scale at least!.
[We're speaking about normal content here , not ex/savage/ultimates]
Last edited by Zeastria; 02-03-2024 at 02:20 PM.
☆SCH/AST/DNC/VPR/SMN☆
^the game used to teach you it was bad by actually having a thing called mana management (try spamming medica 2 like your average alliance WHM on ARR WHM when accounting for mana differences and lack of mana regen control medica 2 would cost the equivalent of about 2500-4000 MP per cast back then) but like everything else remotely good about healers that got ripped out when they nuked healers from orbit in ShB
Old healers taught you how to heal correctly and you were less pressured to DPS because it was harder, they are the best of all healer worlds and we lost them to get 4 flavours of 1 trash fire we have now
Cure and its fellows would've had a place at the higher levels if there was more of a need for focused single target healing that can't simply be covered with an OGCD or two and if MP management was an actual issue outside of rez spamming.
Not just healers. The game had systems in place for every class so that you got punished for playing wrong. It's pretty funny. Game can't have failstates because it would drive new guys away? Imagine if someone said that during ARR - SB while the population was constantly growing. Ppl would laugh in your face and say git gud but now we gotta cater to every lazy person who doesn't want to read anything and wants the game to play by itself. And ppl keep saying everything is better now lmao.^the game used to teach you it was bad by actually having a thing called mana management (try spamming medica 2 like your average alliance WHM on ARR WHM when accounting for mana differences and lack of mana regen control medica 2 would cost the equivalent of about 2500-4000 MP per cast back then) but like everything else remotely good about healers that got ripped out when they nuked healers from orbit in ShB
Old healers taught you how to heal correctly and you were less pressured to DPS because it was harder, they are the best of all healer worlds and we lost them to get 4 flavours of 1 trash fire we have now
Also I think the mentality that you need to delete something so ppl learn to play is wrong. This kind of mentality is why we are here now because ppl wanted to remove anything that wasn't optimal. The game lost nuance and character. You can't teach a player who doesn't want to learn and some of the learning is done with interacting with ppl. Sometimes you need to get told you are doing something wrong but because SE has made some ridiculous rules about conversation in this game the community has been festered with asinine mentality that you can do whatever tf you want and don't have to interact with ppl in an MMO btw. Or better yet, the one who is right gets a strike or banned.
Last edited by Solakor; 02-03-2024 at 05:53 PM.
Lukewarm take: Don't roll Cure 1 into Cure 2, roll it into Esuna instead to help both feel like they have more purpose whilst also consolidating keys at the same time.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I’d rather esuna be something more like old shroud of saints, had two non damage non healing abilities on one (of course shroud of saints secondary effect is useless because of tank stance but you get the point)
I’m also in support of returning fey caress. Expedient shows that utility skills that don’t amount to more damage or mitigation have a niche
This is true. I once joined a P9S-P11S weekly clear on SGE and I didn't remember to put up Kardia until halfway through P11S. I didn't feel a difference, and the rest of the party probably didn't feel any difference either because no one told me to put up Kardia.
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