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  1. #25
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by KoujiGeki View Post
    I can slighty agree to the not being able to switch Primals once fight starts, BUT if its also includes when they die from AoEs which lets face it they WILL, that will severely hurt Summoners.
    Oh, right, I'm thinking in WoW context without really explaining how pet classes in WoW worked. All pets scaled with their master's stats, and also all had inherent damage reduction (I think it was 80%) taken from AoEs. If a pet was dying during a raid fight, it was because it was pulling aggro and the guy playing the hunter/warlock was an idiot that forgot to turn off growl/torment. I'd expect a similar mechanic here, where Avatars would scale with their SMNs stats and also have an inherent mechanic that reduces damage they take from AoEs. Then the game becames about using and focusing on an avatar and, most importantly, keeping the avatar alive.

    I am in favor of the No perpetual cause, and the more mp to do abilities just not a crippling amount, but it would even out if the cost of summoning was a decent amount to, back to the aoe problem if its alot your gonna got out of mp after your pet dies 3x. So a Summoner should IMO have a refresh even with a Summon out.
    Believe me, I'd hate to place such a restriction on SMNs, but I also know that people who graduated from FFXI will try to twist every mechanic they can, and in order to deter it I can't think of something less than a direct kick in the balls to those players.

    On refresh, without a doubt it should be and is shared by the caster classes/jobs, so I don't see why Evoker/SMN shouldn't have it as well.
    (1)
    Last edited by Duelle; 07-11-2012 at 04:01 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)