Regionwide PF/DF should be the next goal.




Regionwide PF/DF should be the next goal.


I agree, but that is the question I was looking to have answered. Is this possible? Was it discussed before and I missed it? What is SE doing to prevent DC travel just to complete content?
I want solutions to these questions. And if they can't provide solutions...then I suppose I'll have to look at finding ways around the issue. New FC on my DC perhaps, Discord Channels for my DC maybe?
I don't want to stay permanently DC traveled, but that's what it has been lately. Prolly 70/30. 70% on Aether just to get reclears and farm parties.




Yes, as I previously stated. There are challenges and as another poster mentioned, the timeframe it currently takes to switch data center would likely still be there because the system has to decide which data center you are all doing the duty on. Someone will lose out if they are placed on a data center with high ping, unless they restrict it to regions.
Not really, beside that they are discussing whether to enable region travel. I think someone quoted a brief mention of a cross-DC party finder from an interview in a previous post though where they said they are exploring it.Was it discussed before and I missed it?
The point isn't to prevent travel to complete content, necessarily. For example, if you joined a static that is on Aether, you should be able to travel to Aether to play with them. If you have a friend that wants to do maps on Aether, you should be able to travel over and do maps. But the key component of these examples is you are traveling to do content with a friend.What is SE doing to prevent DC travel just to complete content?
What it does need to prevent somehow is switching data center just to do the content itself in Party Finder, when there isn't the motivation of a friend or static involved.
I think they should block out the public High-End category when traveling (not the private passworded version though), because that is the main reason. They could block out other Party Finder categories when traveling, but I think the main thing that is causing it is the High-End category. It wouldn't be worth coming to unsync old things like A Relic Reborn trials, there's plenty of hunts and map parties on all data centers and switching for RP is valid.
I don't think people come for Duty Finder queues, except from Dynamis, although the side effect of people coming to Aether for the High-End category could make duties pop quicker as well.
Yoshi-P said they have a solution to prevent everyone flooding to Mana to raid, but did not mention other regions because he was unaware it affects them too. He said it would take some time to add, so we will most likely see it either very close to 7.0, or after 7.0 (such as in 7.1).


That's actually really good idea. Just discourage DC travel by baring High End PF and maybe Trials. This would help keep communities together rather then pushing them away.I think they should block out the public High-End category when traveling (not the private passworded version though), because that is the main reason. They could block out other Party Finder categories when traveling, but I think the main thing that is causing it is the High-End category.
Good idea!
Not saying it's the only fix, but that is a good idea to put up on the wall. Someone in my FC mentioned incentives with staying on your DC, but then I countered with saying but that would upset balance on rewards i.e. increased value of tomes just because they want you to stay where you are so then EVERYONE would just get a set amount of bonus tomes. Didn't seem like a correct fix.
I mean I can't even use my retainers on another DC, but I can purchase w/e I want in bulk and turn around and sell it on my DC for a profit. Which seems counter intuitive to crafting, but yet...it's allowed.
I would like to seem them explore options of teaching raid fights. With the new raid toolbox coming in 7.0, I think it would be great for the PF to get better options for those that like to teach raids or perhaps looking for try outs for team members. Options for "Looking for Skip", and possibly better visibility with those that join the PF like seeing amount of clears in the PF window per member or options like "have mount already", update amount of totems I have. Just allow party members to know more about who is joining and helps you understand who might know the fight, but also those that may be new which would help explain fight comfortability. Just more visibility options would be nice




What I would like is:I would like to seem them explore options of teaching raid fights. With the new raid toolbox coming in 7.0, I think it would be great for the PF to get better options for those that like to teach raids or perhaps looking for try outs for team members. Options for "Looking for Skip", and possibly better visibility with those that join the PF like seeing amount of clears in the PF window per member or options like "have mount already", update amount of totems I have. Just allow party members to know more about who is joining and helps you understand who might know the fight, but also those that may be new which would help explain fight comfortability. Just more visibility options would be nice
- Require them to have beaten the striking dummy for that fight.
- Require them to have a food buff active matching a certain item level.
- Require them to have materia on all of their gear.
- Only allow people to join if they have seen to a certain % in the fight with everyone alive. It should save in your character data what % the boss was at when the first party member died, so that people can restrict you joining in this way.


All good ideas!What I would like is:
- Require them to have beaten the striking dummy for that fight.
- Require them to have a food buff active matching a certain item level.
- Require them to have materia on all of their gear.
- Only allow people to join if they have seen to a certain % in the fight with everyone alive. It should save in your character data what % the boss was at when the first party member died, so that people can restrict you joining in this way.
But you are thinking as toggleable criteria yes?




Yes, like the current checkboxes and entry boxes we have.
I agree we should keep DC travel. It really is just the public High-End category being available that is ruining things for other data centers in my opinion.
You could argue this due to World Visit or cross-world PF as well, long before DC travel came up. It really depends if you spend your time on your homeworld and if you do things with people on your homeworld such as maps, FATE farms and hunts. I do these 3 things on my homeworld so I do feel a sense of home.
Same as above. It depends if you spend your time in a consistent community, whether that is your homeworld or another small community such as an FC, an RP discord, a small raiding discord, etc.As a result of the above, I no longer have a sense of community either.
This is why I think disabling the public High-End duty tab for travelers would help solve all other issues as well. People come for the raiding but stay for everything else purely due to the steps required to return.I don't even do DF on my homeworld. There's not a lack of people on Primal, it's quite healthy population. But because DC-Travel has too many prompts, clicks, steps, and I'm already on Aether because of raiding.
On a technical level, it made it easier already having the World Visit System in place, but it wasn't just copy and pasting it. There were a lot of technical hurdles to overcome, such as copying your character data over to another data center, worlds not being confused that you are from an unrecognised homeworld and accounting for the lack of access to your mail, FC and CWLS. To a certain extent, they had overcome these hurdles somewhat with the paid transfers but the difference was making it temporary in nature, so that you exist on two data centers at the same time.Instead they copy/pasted the crossworld travel to DC and said "solved".
If you played back in 2019, there was a Data Center Split. Friends and free companies and statics got split in half, some to never talk to eachother again and causing people to quit the game. DC travel solves this and I think DC travel was, in part, a way of apologizing for splitting everyone up. They knew the damage it would do at the time, but they wanted to grow the game by adding data centers and they are normally aware that features such as World Visit can cause chaos at first. The chaos normally settles down after a bit though.Did they think to ask:
How can we ensure world communities don't become alienated as a result of DC-Travel ?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


