Page 13 of 14 FirstFirst ... 3 11 12 13 14 LastLast
Results 121 to 130 of 135
  1. #121
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DarthTaru View Post
    Definitely not an exploit. It was players making use of the freedom the world provided them. Freedom is more entertaining than being on rails. I'm not advocating MPKing anyone but my opinion of it is slightly different. Fighting off MPK attempts were some of the most exciting HNM fights I remember. Exciting = fun.

    I wasn't exactly thrilled when MPK attempts succeeded but i've seen some pretty epic MPK's in my time and some of them were actually hilarious (guy brought the CoP robot NM down to first floor in Qufim tower when 8 full lvl 25 parties were fighting for mobs on a packed night and it was a massacre).

    No matter how much it might have sucked if you got MPKed at a time when you werent interested in getting MPKed, i'd prefer the game provided the freedom for this (as well as positive things) to happen spontaneously than to put us on a set path we cannot stray from.
    It's not a question of freedom to grief other players, because that's what MPKing is. Griefing.

    If you want my HNM spawn, bring it on, I'll pvp you for it. Keep the monster trains in XI.
    (0)

  2. #122
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Hyrist View Post
    Mmmeaeeehhh.

    Yeah. In Aion, there was a Elyos Guild that was in kahoots with a Asmodian one. Whenever a world boss we would have claimed was one this Elyos guild wanted, they'd call their Asmo friends over to attack us directly so we'd wipe and they'd get claim. Hear it was vice versa as well.

    Yeah, grieving tactics are douchey.
    I know what you mean. They would like hold the boss until their buddies show up to kill it. People did that in FFXI, but a little worst. They would also hold it to prolong its pop time in their timezone for as long as possible before it rages.
    (2)

  3. #123
    Player
    NumenarMithrandir's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    88
    Character
    Kyrie Vashai
    World
    Maduin
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Andrien View Post
    I know what you mean. They would like hold the boss until their buddies show up to kill it. People did that in FFXI, but a little worst. They would also hold it to prolong its pop time in their timezone for as long as possible before it rages.
    Yeah there was always a lot of grieving tactics going on in ffxi over mob claims lol. Guess it just shows true colors, and how well a mature person can handle a situation.
    (1)

  4. #124
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Jynx View Post
    I think the current claim and leashing system is downright terrible. It's nice to be able to lend a hand without people needing to Call for help but otherwise it just causes issues all-around.
    Claims should be restudied; however, if they remain the same for v. 2.0, I hope the community speaks up during beta. I also think some mechanic, similar to public-quest grouping in Warhammer Online should be introduced for events like Behest and Hamlets. Griefing should really be a thing of the past.
    (2)

  5. #125
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    The grief tactics and issues is some of the things I want buttoned up, on behalf of those who would rather play fairly. Even in a PVE game like FFXI, grieving tactics were used, and used a plenty in the early days. And while some particulars look back on it and say it's exciting and memorable - the truth of the matter is, when it was being done, people were furious, angry, and worse, little gets done about it, even though it was a clear ToS violation.

    People will grief one another if you let them, and the sad fact is fair play needs to be enforced strictly if it is to exist. That clashes directly with many of the 'open' concepts people like to romanticize.

    There are several ways to get around this, or at the very least encourage comradeship somehow. Healthy rivalry instead of a degenerative one.

    And then there's this feeling that I can't shrug off about HNMs that doesn't settle well, and take this as personal opinion.

    I want the sensation of hunting something, and that's been missing in pretty much any MMO set up involving world bosses. I absolutely adored Dark Ixion's set up. An epic mob that you had to chase down and claim in a specific way. And it could FLEE from you. You had to coordinate with your LS not just to fight the monster, you had to catch it.

    I really hope they institute that at least a few of the HNMs in this game. If anything, that would get me excited about the content more than anything else.
    (1)

  6. #126
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Hyrist View Post
    The grief tactics and issues is some of the things I want buttoned up, on behalf of those who would rather play fairly. Even in a PVE game like FFXI, grieving tactics were used, and used a plenty in the early days. And while some particulars look back on it and say it's exciting and memorable - the truth of the matter is, when it was being done, people were furious, angry, and worse, little gets done about it, even though it was a clear ToS violation.

    People will grief one another if you let them, and the sad fact is fair play needs to be enforced strictly if it is to exist. That clashes directly with many of the 'open' concepts people like to romanticize.

    There are several ways to get around this, or at the very least encourage comradeship somehow. Healthy rivalry instead of a degenerative one.

    And then there's this feeling that I can't shrug off about HNMs that doesn't settle well, and take this as personal opinion.

    I want the sensation of hunting something, and that's been missing in pretty much any MMO set up involving world bosses. I absolutely adored Dark Ixion's set up. An epic mob that you had to chase down and claim in a specific way. And it could FLEE from you. You had to coordinate with your LS not just to fight the monster, you had to catch it.

    I really hope they institute that at least a few of the HNMs in this game. If anything, that would get me excited about the content more than anything else.
    I agree fully with you that developers should climb every mountain, so to speak, in order to make the game as immune to griefing practices as humanly possible.

    I think those figurative mountains include, however, the task of finding ways of making open-world content grief-proof. This is one of those cases in which I believe going "instanced" and giving up openness would amount to throwing out the proverbial baby with the bath waters of grief.

    Another line that should be drawn, by the way, is the differentiating one between competitiveness in the open world and griefing practices. Competing for prey has, in my experience and that of many others, increased the excitement of the open-world environment, whereas deviousness of purpose, and the intent of reducing the effort you and your linkshell invest, at the expense of my work and the effort of my linkshell, are a completely different category of things.

    R
    (1)

  7. #127
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Another line that should be drawn, by the way, is the differentiating one between competitiveness in the open world and griefing practices. Competing for prey has, in my experience and that of many others, increased the excitement of the open-world environment, whereas deviousness of purpose, and the intent of reducing the effort you and your linkshell invest, at the expense of my work and the effort of my linkshell, are a completely different category of things.
    I'll concede that difference.

    If there is more depth to the pursuit than simply being the first one mashing a button on when the monster appears right in front of your face I might actually want to be involved in it.

    Though the concept of being pulled into an instance once getting claim might still exist. Honestly that seems to be what's happening with the Primals you can tame. I'm kinda ok with that because Primals are a unique experience that I would prefer to remain instance-styled. Ifrit can't really threaten you with it's charge ability if you can just move out of it's effective ring of range.

    And imagine the collateral damage if Garuda was fought by a nearby lowbie camp?

    ... wait...

    Ok. Yeah. I'd want to see that carnage. I hope they at least get to see a bit of it in Frontlines.

    Still, I don't begrudge the decision made to keep the Primal fights more arena based.
    (0)

  8. #128
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Hyrist View Post
    I'll concede that difference.

    If there is more depth to the pursuit than simply being the first one mashing a button on when the monster appears right in front of your face I might actually want to be involved in it.

    Though the concept of being pulled into an instance once getting claim might still exist. Honestly that seems to be what's happening with the Primals you can tame. I'm kinda ok with that because Primals are a unique experience that I would prefer to remain instance-styled. Ifrit can't really threaten you with it's charge ability if you can just move out of it's effective ring of range.

    And imagine the collateral damage if Garuda was fought by a nearby lowbie camp?

    ... wait...

    Ok. Yeah. I'd want to see that carnage. I hope they at least get to see a bit of it in Frontlines.

    Still, I don't begrudge the decision made to keep the Primal fights more arena based.
    They could make the arena there, as I said before. Ifrit can spawn a bowl of embers. Garuda a tonrado, moogle, idk tons of moogles. Also if you are to close to it you will die(on the outside). The battlefield will change, it would be amazing, it would still keep that instanced feel but it will be open world.
    (4)

  9. #129
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    They could make the arena there, as I said before. Ifrit can spawn a bowl of embers. Garuda a tonrado, moogle, idk tons of moogles. Also if you are to close to it you will die(on the outside). The battlefield will change, it would be amazing, it would still keep that instanced feel but it will be open world.
    I won't lie, I wouldn't mind being able to witness someone's Garuda run in the game, rather than on You-Tube.

    Maybe it can happen in the future, but I'm not expecting it for 2.0. Something like that would take some work and time, and I would like to have some unique fights in the open world, rather than just rehash instance like ones to be visible in the open world.

    It'd be nice, but not a priority.
    (0)

  10. #130
    Player

    Join Date
    Feb 2012
    Posts
    9
    They should just follow Runescape's lead with grief, it handled it pretty well. 9/10ths of the game is a mildly competitive borefest with no player-to-player interaction and the rest is an terror-filled wasteland with anything-goes rules. The players who like everything to be 'fair' can rest assured that they aren't missing anything because most of the content is in their territory. There's a little bit of something for everyone.
    (0)

Page 13 of 14 FirstFirst ... 3 11 12 13 14 LastLast