Quote Originally Posted by Jynx View Post
You can't impose worth by letting everyone have it every single time. If you make a Ram NM that always drops a horn then that horn is going to become useless in a short period of time.
It would always drop horn, IF you break the horns, which could be a challenge in and of itself to achieve.

And if the recipe for whether the horn is used for requires multiple, or is used in multiple formula, then your demand is sufficient to keep its worth.

This also is in complete neglect that if it's used in a Meldeable/Convertible piece of equipment, demand for it is going to be HIGH, because it's likely to get blown up a lot.

You mention that HNMs drop a bunch of useful gear. But the problem with that is, like, in the case say, Dragon Heart - that's dropped from all dragon types and several BCNMs. The horns themselves don't have to be available on every Ram type HNM, and even if they are, you don't have to give a 100% drop rate. I just stated that the horns would drop in inventory when the horns were broken, rather than when the boss is defeated - you get the reward for the objectives you've completed.

You can argue value as much as you'd like, but the truth of the matter is, this isn't FFXI, the entire structure of this game, especially gear and item wise, is different. Crafted gear isn't a permanent commodity like it is in other MMOs. So you can't make value judgments just off of its drop rate - which is why I mentioned things like meteria unique to the NM. (Ex. Meteria of Thunderous Tread: % chance to stun on hit, etc.) Commensurable loot unique to that NM, rather than have it on every single monster of that type, like in the example of Dragon Hearts.

And that's not touching on the argument of the fact that these experiences should be part of the value itself - but that's a different can of worms.