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  1. #1
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jynx View Post
    Funny I only ever camped HNM's that were in my window of play time. Guess I had enough patience to wait for the spawn windows to clear up for my playtime.

    It wasn't a perfect system but it kept some rare items rare, and gave them value in the economy. You can't have items "Worth" something if everyone can just go grab it and get a gold star for breathing.
    No, but you should get rewarded for what you've done.

    For example, if your LS succeded in Breaking the horns off of a Ram HNM, you should get those horns in your loot pool at the moment of breaking, and it shouldn't go to the shell that picked up the fight after you wiped.

    They might get that pair of MNK weapons you have a rare chance of getting for defeating the HNM, but your shell got rewarded for what you accomplished.

    Also, there could also be a 'Bounty' system in which your Company gains points by going out on bounties for HNMs. Defeating specific HNMs unlocks some of that HNM's native loot pool to be purchased at high cost with bounty points. This way, going out and killing a different HNM even though you have no personal interest in that, awards you points towards a goal you may personally have from a different HNM - even if collecting the points may take a lot longer.

    Then you can keep some portion, primarily a consumable item or perk, of the mobs loot pool to be exclusive to them, like a Meteria or a food component. So you have several reasons to hunt down HNMs. Not only are you going for a chance for a quick drop at those U/U items, those that want different items get progress towards them (even if that progress is dirt slow to keep it rare or simply gathering points to purchase an alternative version that may be say a slight lesser to the rare drop.) Meeting conditions in the fight will get you loot as you meet them, so that failed runs aren't completely pointless. And you get the rare consumables that can make the HNM worthwhile to farm even if the power creep surpasses the value of the permanent items that drops. (which could then be used say for Bounty points or GC seals or whatever.)

    There are many ways you can impose 'worth' on an item or a monster, and it does not have to just be a super-rare best in slot. And while I agree people have to work for what they achieve, they should be rewarded for the work they have done.
    (0)

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Hyrist View Post
    No, but you should get rewarded for what you've done.

    HNM dropped tons of usefull items aside from the coveted ultra rare ones. The only reason you don't remember them is because so many dropped they became like skittles allover the place with no real value.

    You can't impose worth by letting everyone have it every single time. If you make a Ram NM that always drops a horn then that horn is going to become useless in a short period of time.
    (3)

  3. #3
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jynx View Post
    You can't impose worth by letting everyone have it every single time. If you make a Ram NM that always drops a horn then that horn is going to become useless in a short period of time.
    It would always drop horn, IF you break the horns, which could be a challenge in and of itself to achieve.

    And if the recipe for whether the horn is used for requires multiple, or is used in multiple formula, then your demand is sufficient to keep its worth.

    This also is in complete neglect that if it's used in a Meldeable/Convertible piece of equipment, demand for it is going to be HIGH, because it's likely to get blown up a lot.

    You mention that HNMs drop a bunch of useful gear. But the problem with that is, like, in the case say, Dragon Heart - that's dropped from all dragon types and several BCNMs. The horns themselves don't have to be available on every Ram type HNM, and even if they are, you don't have to give a 100% drop rate. I just stated that the horns would drop in inventory when the horns were broken, rather than when the boss is defeated - you get the reward for the objectives you've completed.

    You can argue value as much as you'd like, but the truth of the matter is, this isn't FFXI, the entire structure of this game, especially gear and item wise, is different. Crafted gear isn't a permanent commodity like it is in other MMOs. So you can't make value judgments just off of its drop rate - which is why I mentioned things like meteria unique to the NM. (Ex. Meteria of Thunderous Tread: % chance to stun on hit, etc.) Commensurable loot unique to that NM, rather than have it on every single monster of that type, like in the example of Dragon Hearts.

    And that's not touching on the argument of the fact that these experiences should be part of the value itself - but that's a different can of worms.
    (0)