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  1. #11
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hyrist View Post
    [B]
    How would you organize a HNM system in this game? How would you manage issues with:

    Spawn Rate and Claims (Including loss of claim conditions.)
    Drop Rate and Attendance
    Content value and Power Creep (I can define Power Creep if you're unfamiliar with the term.)
    Spontaneity vs Accessibility
    Addressing Exploits.

    Let's construct two systems, one with your ideals and one with mine. And take into consideration each other's concerns while doing so. With luck, both could be implemented or inspire similar systems and the game can appeal to a wider audience for it.
    I don't know what you mean by accessibility. I don't over complicate how accessible HNMs are.

    You're on a server.
    I'm on a server.
    An HNM pops on a server.

    As far as I can tell we both have equal accessibility, each and every time it pops.

    I will say I would like to see a much more dynamic HNM pop system in this game than existed in XI and by dynamic I suppose I mean unpredictable. I can say I had a lot of fun times in Dragon's Aery but I can also say I sat there bored out of my skull for many hours, as well. My understanding of the randomness of the Primal pops is a step in the right direction as far as i'm concerned and would like to see many HNMs follow this formula. I don't think it would be a terrible idea to make every mob in the game a potential place holder for some of them so that even level 2's outside Uldah may find themselves more motivated to play after being eaten by a level 90 dragon shortly after killing a squirrel.
    Tiamat in the distant corner of the world one week, ten feet outside Gridania another.

    Spawn rates should vary depending on the majesty of the mob. I have no issue with an Ultima Weapon spawning once every 3~5 days. It isn't like I have nothing else to do in the game but sit in my mog house whining about spawn timers unless he's been spotted. Drops should also be rare (but not Darklight body rare) since these mobs would not be farmable (grindable...) 24 hours a day.

    I am not one to complain about not being instantly rewarded. In XI I was eager to get the HNM drops I wanted but never got emo if they didn't drop. I enjoyed the kill, I enjoyed the claim, I enjoyed the fight. A drop is just an added bonus.
    That's because you fight HNMs, you don't grind them. That's the difference.

    And to what exploits are you referring?
    (4)
    Last edited by DarthTaru; 07-14-2012 at 03:19 AM.