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  1. #15
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Hyrist View Post
    But that's like saying you can enter harder dungeon once a week or that you can enter a primal battle after 15 minute cooldown.

    There's no difference there - the attempt is set in stone, the loot is based off of a terribly contrived RNG. I get the concept that rare gear should be physically rare, but instead of making it based on luck and leave the players to impose their own loot priority system, give them a secondary system that encourages players to work together to get what they want both individually and collectively.

    The old systems weren't good. They're just nostalgic now that we're past them.

    That's not to say throw the baby out with the bath water,as someone suggested. But the baby is 10 years old now and that's past time for it to be potty trained.
    Hyrist, I believe that people that came to hate the delay systems, reacted that way basically out of impatience. They wanted immediate returns, ergo hated the wait; they consolidated in a segment of our population that at some point decided these systems were bad; however that assessment was just based on their impatient emotional reaction, not a scientific analysis. Thus was born the urban legend that goes along the lines that the luck-based, RGN-mechanics were superseded and obsolete. This was helped by the proliferation of low-challenge, almost-immediate-satisfaction games where this population segment was further incubated.

    But this is a game, not a lifestyle, nor a political system*. And luck has a place in it. A complete, strict meritocracy, one based on skill, would end up either making the game grueling, unforgiving and hardcore, or overrun with elite gear.

    The obsession of many with discarding time-proven mechanics, just because they are what they perceive as "old" is misguided, in my opinion. Backgammon, Parcheesi, Mahjong, Bridge, are games based on age-old mechanics, all of them rely heavily on luck and are still fervidly played and considered by millions every bit as challenging as they were when they were played for the first time, in at least two of those cases, almost a millennium ago.

    R

    *Even political systems that aspire to fairness, like ours, include lotteries and random number decisions in several of their decisions. Ever heard of an immigration lottery, or a subsidized housing lottery?
    (3)
    Last edited by Rutelor; 07-13-2012 at 06:45 AM. Reason: Inclusion of quote.