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  1. #1
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Babydoll View Post
    With those kind of HNM (Where the HQ would spawn like once a week) I am kinda 50/50. I liked it because it was fun camping sometimes, each time was a different experience. Instances can be very rewarding too...just this RNG syatem thingy they have going isn't working at all.
    Except that the HNM system in FFXI was just an RNG system too.

    You had a RNG determine the time of pop within the window, the RNG determined the likelyhood of a HQ pop, and the RNG determined what appeared in the loot pool.

    It's a double standard. If anything, the random number generation system really could be used MORE to spice up the placement of monsters and objectives within dungeon runs to make them feel more lively and dynamic. I woulden't mind them pulling a WoW and occasionally being confronted by a HQ version of a boss that had a far better drop rate on my desired loot in trade for a much harder fight.

    But let's be real here. Everything is pretty much RNG based when it comes to loot drops - which is actually a problem. I like the token idea from Garuda, that you get something for achieving something, and that can be put towards your long term goal.

    But if I look at someone who has their own name on a Triple Meld item in 2.0. They earned it. I want to have that same feeling for dungeon drops as well. But earning it really shouldn't rely just on getting lucky with drops - having a way to work for it too. Will mean you earned it one way or another.
    (0)

  2. #2
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Hyrist View Post
    Except that the HNM system in FFXI was just an RNG system too.

    You had a RNG determine the time of pop within the window, the RNG determined the likelyhood of a HQ pop, and the RNG determined what appeared in the loot pool.

    It's a double standard. If anything, the random number generation system really could be used MORE to spice up the placement of monsters and objectives within dungeon runs to make them feel more lively and dynamic. I woulden't mind them pulling a WoW and occasionally being confronted by a HQ version of a boss that had a far better drop rate on my desired loot in trade for a much harder fight.

    But let's be real here. Everything is pretty much RNG based when it comes to loot drops - which is actually a problem. I like the token idea from Garuda, that you get something for achieving something, and that can be put towards your long term goal.

    But if I look at someone who has their own name on a Triple Meld item in 2.0. They earned it. I want to have that same feeling for dungeon drops as well. But earning it really shouldn't rely just on getting lucky with drops - having a way to work for it too. Will mean you earned it one way or another.
    It had a fixed time window to spawn, that was 100%. It was within 3 hours. It is a RNG system yes but not as much as we have now in XIV >_< I agree though it is a problem that needs to be fixed.

    For the HNM...it was somewhat of a fixed thing. The king would have to spawn before 7 days are up, and the HNM would have to spawn within 3 hours each day. At least that much is 100% Hehe the only thing I would say could be considered RNG was the ABJ dropping (Had a 1/3 chance to get the piece you wanted)...but even then no matter what something always dropped whenever we claimed a king. It made me feel like I actually did something instead of 400+ speed runs with 0 gear. But then not claiming sucked and meant I wasted 3 hours...so yeah both have their downsides that is for sure >_<

    I guess with FFXI the fact is was rng didn't really occur to me because each time we got a king someone got something, or I am dumb, etc lol. But in XIV whenever we do speed runs or ifrit/garuda etc we end up repeating them so much that RNG becomes so much more apparent...in fact I didn't even know what RNG was (I thought people were talking about Ranger job LOL sad) until I played this game >.>;
    (1)