Quote Originally Posted by Hyrist View Post

All I can say in brief is - All things in balance.

To feel Danger, you must also have places that feel Safe.
For Risk, there must be proper reward.
For Survival, there must be a Thrill to test fate again.
Freedom must be tempered by the slightest hint of Guidence.
For every Mystery, there must be Substance to support it.
Fantasy itself must be rooted in enough Familiarity that we may lose ourself in it.
For every bit of Discovery, there must be Continuity so we may piece the puzzels together.
For Camaraderi to work, there must be some Investment on the personal level for every player.
For Community to function, there must be a feeling of Family within that bubble.
For the feeling of Escape to work, there has to be a helping of Fear instilled.
And whether in Victory or Defeat, there needs to be an overaching feeling of Pourpose that guides the later into the former.
For Gains and Losses, must be balanced against one another so that the player finds meaning in Progress, instead of just feeling futile or feeling pandered.
Skill and Excellence will vary from person to person, but to gain either, one must first be allowed to gain Experience, and not the kind given in a numeral value.
All of these given and balanced in kind and Excitement will flow throughout, but never forget that for the moments of exictment, just also be tempered by Reflection, so that we remember to charish the time we spend in this shared world.

Huh, I did manage to get it out before going home...
I pretty much agree with this antiphon, Hyrist, much of it being obvious. I've never advocated for the type of relentless danger, or non-ending risk your litany seems to imply. What you fail to state, if I may respectfully point out, is where exactly you think the game finds itself today within the polar spectrum you draw, for each one of those lines.

It feels almost as though you might be saying, even though it's not clear, that I'm misguided in bringing up the bit with the 17 words, because any of those would throw the game out of some balance you think it possesses right now. What I imply, of course, and on the contrary to this, is that the game finds itself lacking in most of these aspects, and therefore is in disbalance right now. Evidently a matter of opinions, worthy both to be voiced.

R