I read all of your stupid redundant posts. You always state your view and then immediately dismiss or chastise people with different opinions and, yet, you expect people to respect yours. Go away.If you would read any of my threads I'm not one sided, it just seems that way because yoshi is leaning to one side more than the other, so I'm just tryiing to fight harder for one side over the other. many times have I said please keep making instances but make open world content as well, that's just as fun.
It's funny because whenever someone says that a sort of instanced/open world hybrid sounds cool (like in your Crystal Tower thread), you immediately shut it down as a bad idea. You sound like you hate Instanced content more than anything.
Im just hopping that it will be like a LIMBUS or Eijenhard ( cnt never spell it) instanced and not like a WOW instance where u warp in, kill a few mobs get to the boss and leave... then repeat over and over.. pressing the same set of keys with notting new or no strategy what so ever...
I shut it down? please do give examples next time.
You are extremely one sided and very much full of yourself. Every time someone says something you don't agree you respond in a hostile manner and have to use caps constantly. This OP is actually a reasonable person, you are no where near reasonable.
To OP: I don't believe that SE will give information that they value until their marketing campaign which is scheduled in August. However, it is definitely good to give your opinions in an organized manner so that SE can see what people would like in 2.0. Though I don't see many changes to their original plan happening until after 2.0, so the best chance of there being a plentiful amount of open world content is if they had already planned for it.
Personally, I'm at the point where while I enjoy instanced content more, I do see the good that open world content does and would also like to see it added in the game. Which is why I know that the only thing I can do to find out is wait for the marketing campaign.
The world is so much better with Rokien on the ignore list. His threads aren't even seen on the trending bar on the home page anymore.
I've words for the OP but I'm not sure I've the time at work to say them.
All I can say in brief is - All things in balance.
To feel Danger, you must also have places that feel Safe.
For Risk, there must be proper reward.
For Survival, there must be a Thrill to test fate again.
Freedom must be tempered by the slightest hint of Guidence.
For every Mystery, there must be Substance to support it.
Fantasy itself must be rooted in enough Familiarity that we may lose ourself in it.
For every bit of Discovery, there must be Continuity so we may piece the puzzels together.
For Camaraderi to work, there must be some Investment on the personal level for every player.
For Community to function, there must be a feeling of Family within that bubble.
For the feeling of Escape to work, there has to be a helping of Fear instilled.
And whether in Victory or Defeat, there needs to be an overaching feeling of Pourpose that guides the later into the former.
For Gains and Losses, must be balanced against one another so that the player finds meaning in Progress, instead of just feeling futile or feeling pandered.
Skill and Excellence will vary from person to person, but to gain either, one must first be allowed to gain Experience, and not the kind given in a numeral value.
All of these given and balanced in kind and Excitement will flow throughout, but never forget that for the moments of exictment, just also be tempered by Reflection, so that we remember to charish the time we spend in this shared world.
Huh, I did manage to get it out before going home...
I pretty much agree with this antiphon, Hyrist, much of it being obvious. I've never advocated for the type of relentless danger, or non-ending risk your litany seems to imply. What you fail to state, if I may respectfully point out, is where exactly you think the game finds itself today within the polar spectrum you draw, for each one of those lines.
All I can say in brief is - All things in balance.
To feel Danger, you must also have places that feel Safe.
For Risk, there must be proper reward.
For Survival, there must be a Thrill to test fate again.
Freedom must be tempered by the slightest hint of Guidence.
For every Mystery, there must be Substance to support it.
Fantasy itself must be rooted in enough Familiarity that we may lose ourself in it.
For every bit of Discovery, there must be Continuity so we may piece the puzzels together.
For Camaraderi to work, there must be some Investment on the personal level for every player.
For Community to function, there must be a feeling of Family within that bubble.
For the feeling of Escape to work, there has to be a helping of Fear instilled.
And whether in Victory or Defeat, there needs to be an overaching feeling of Pourpose that guides the later into the former.
For Gains and Losses, must be balanced against one another so that the player finds meaning in Progress, instead of just feeling futile or feeling pandered.
Skill and Excellence will vary from person to person, but to gain either, one must first be allowed to gain Experience, and not the kind given in a numeral value.
All of these given and balanced in kind and Excitement will flow throughout, but never forget that for the moments of exictment, just also be tempered by Reflection, so that we remember to charish the time we spend in this shared world.
Huh, I did manage to get it out before going home...
It feels almost as though you might be saying, even though it's not clear, that I'm misguided in bringing up the bit with the 17 words, because any of those would throw the game out of some balance you think it possesses right now. What I imply, of course, and on the contrary to this, is that the game finds itself lacking in most of these aspects, and therefore is in disbalance right now. Evidently a matter of opinions, worthy both to be voiced.
R
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