I agree with OP and the 17 words resemble my 8yrs in FFXI...
I agree with OP and the 17 words resemble my 8yrs in FFXI...
The original post may be summarized as "people should like what I like, just because I like it":
- Some people enjoy doing caravans because it's easy to do, fast, and it yields useful rewards. You think this is pathetic.
- Some people enjoy instanced content because it yields decent rewards over time. You think this makes the world monotonous.
- You enjoy camping a HNMs for hours with a high chance of getting nothing as reward for your time. You like this and we must also like this because you do, even though it is more time consuming and less rewarding than the previous two options.
We'll take it into consideration.™



This sounds a lot like the complaints I always got to read in my XI days. They usually came from people who never camped, too; people who'd already given up without trying because they were set on thinking they'd never manage to get a claim unless they used a bot.
Sure, there were times when you camped for hours and got nothing, but you do know that if you did get the claim and managed the kill, you would most likely get something out of it, right? I found this a lot more thrilling and more rewarding in the end than repeating the same invariable instance a bajillion of times while praying for something to drop. Maybe that's just me, though.
This game, in my opinion, needs some of that thrill. I'm ok with instances (heck, salvage was perhaps my favorite endgame event in XI), but the game definitely needs more than that.
I wholeheartedly agree with the OP.
Last edited by Klefth; 07-13-2012 at 01:21 AM.
Tell that to Mee Deggi the Punisher. I was well over 0/30 on that bastard before I stopped being cheap and just bought the damn kotes. <-<This sounds a lot like the complaints I always got to read in my XI days. They usually came from people who never camped, too; people who'd already given up without trying because they were set on thinking they'd never manage to get a claim unless they used a bot.
Sure, there were times when you camped for hours and got nothing, but you do know that if you did get the claim and managed the kill, you would most likely get something out of it, right? I found this a lot more thrilling and more rewarding in the end than repeating the same invariable instance a bajillion of times while praying for something to drop. Maybe that's just me, though.
This game needs some of that thrill. I'm ok with the instances, but the game definitely needs more than that.
I wholeheartedly agree with the OP.
The droprates were a bit higher for the HNMs but still most of the good drops were still in the 5~8% range.
When given the option between a 2.5% chance of a primal weapon with the downtime of 10 minutes between kills vs a 4.8% chance at an item like the defending ring in xi with a 24 hour spawn time between kills. I'd take the 10 minute downtime.
Edit:
Don't get me wrong, I want to see open world content once the game engine can handle it. I just think that xi vets let their nostalgia sugar coat the game into something a lot more fun than what it actually was. The droprates were just as horrible in xi as they are in xiv with the difference being that in xiv you can do the content back to back to back to back.
Last edited by CrystalWeapon; 07-13-2012 at 01:26 AM.


It displeases me, Miliant, that you so much misunderstood my OP that you felt the need to react to it aggressively. Allow me to clarify, bit by bit, so that, perhaps, you come to realize at the end that we might very well be on the same side of the issue:
Wrong, I never used the strong adjective you attribute to my thoughts. Plus, my overall criticism of Caravans refers to it insofar as it is an open world event. I just don't think the open world should be repetitive and predictable. That kind of event is great for instances. Besides this, I think the game needs scaling, a lot of instanced events for people that like their events easy to do, fast, and yielding useful rewards without much effort; and then the open world full of menace, hurdles and excitement for the many people--not just me--that want that sort of thing. What I referred to as "kind of sad" in my OP was the fact that the game places casuals in the need of spamming events in order to secure GC seals. But if that's something you prefer, i'll withdraw the qualification.
Also incorrect! If you are instancing them, and you're making them just one flavor in the array, the sort of events you like wouldn't bother me in the least, as it won't be affecting the open world. Wait, even more, I'm sure you'll find me running such instances from time to time.
You're mistaken, Miliant. I don't think you must like this because I do. You seem to be among the ones that think that your type of one-size-fits-all game must be homogeneous because your type of proclivities are better than mine. I have never stated such an idea. I have advocated for diversity and variety in content from the beginning of these forums. I don't agree with the WoW haters nor the FFXI haters. I just think that there should be plenty of content for you and for me. Right now the game is just slanted towards your likes. I am not asking for the abolition of scaled content, nor of instances. I happen to think, like many others do, that the open world should be as I described it in my OP, but I never requested the elimination of instancing. For, you see, instancing is perfect for the type of content you want. I actually want you, and all the casual gamers in the game. I also want me and my friends to find a home that feels like the spiritual successor of the world of Vana'diel, which we loved. I just want a game with diverse avenues for diverse tastes. Right now this is not the case. But, as I have perceived them, the views of Yoshida seem to fit both your interests and mine. I wrote the OP just because not enough has been said in announcements about the type of events people that agree with me want.
I hope this helps you, and others, understand where I, and others, are coming from.
R
We will never see eye to eye, and here's why:Originally Posted by Rutelor
It displeases me, Miliant, that you so much misunderstood my OP that you felt the need to react to it aggressively. Allow me to clarify, bit by bit, so that, perhaps, you come to realize at the end that we might very well be on the same side of the issue:
You want FFXIV to be like FFXI. I don't, because there's absolutely no need for it to be. FFXI is still alive and kicking. As a matter of fact, you could just run them concurrently while on one of those thrilling HNM camping sessions.Originally Posted by Rutelor
I also want me and my friends to find a home that feels like the spiritual successor of the world of Vana'diel, which we loved. I just want a game with diverse avenues for diverse tastes.
We'll take it into consideration.™
I'd like to also support OP and this thread.
To clarify where I stand on the topic, open world content doesn't have to be 3-day spawn on a Notorious Monster where 1 person or group can take claim. Open world content can also be achieved similarly to how Leves work. An 'instance' within an open world.
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