Quote Originally Posted by Jynx View Post
I just miss being able to watch other people fight outside of Youtube and the feeling those epic monsters gave the area around them.

I snuck past Xolotl more times than I wanted too, and that darn Ash Dragon. I also enjoyed how NM's could be multi purpose in that sense, they could make entry to some areas harder than if they were defeated nothing got your blood pumping like avoiding that poison grass near Xolotl lol.
Timed pop bosses brought out the worst in the playerbase in FFXI. So as long as something like that and monopoly over the content is addressed, I've absolutely no problem against world bosses.

I kind of like the idea of world bosses being provoked by a specific method that requires your company to be on cooldown a while so other companies could get a shot at it. Doing it that way keeps the idea that the monster can be spawned more frequently as well.

Powerful bosses roaming the world, no, I've no problem with that. I'd love a good show myself. I do not, however, want to see the sort of monopoly and greed that came out of FFXI's old world boss system. I'd rather then make the fight harder, and give everyone a fair shot at it. Dosen't have to be instanced if you can keep the botters and hoggers at bay.