I'm in support of that. Though let's not get TOO random in the idea, at least not with every HNM. I would like to see HNMs that have a sort of behavior to them. Maybe you see them in some far off area and are not able claim them at that moment, but it's a telling sign that they might appear soon at a set number of possible locations. Something to make you salavate at the hunt.
I'd say there should be a fair chance of getting specific things drop if you meet specific conditions, and those conditions can sometimes be exclusive to one another. Not in all fights, but for say a specific monster, you encourage specific circumstances that change the loot pool. You might be able to trade a higher drop rate for a conditioning system like that. Granted 'higher' doesn't mean 'common'.Spawn rates should vary depending on the majesty of the mob. I have no issue with an Ultima Weapon spawning once every 3~5 days. It isn't like I have nothing else to do in the game but sit in my mog house whining about spawn timers unless he's been spotted. Drops should also be rare (but not Darklight body rare) since these mobs would not be farmable (grindable...) 24 hours a day.
Mm. Agreed.I am not one to complain about not being instantly rewarded. In XI I was eager to get the HNM drops I wanted but never got emo if they didn't drop. I enjoyed the kill, I enjoyed the claim, I enjoyed the fight. A drop is just an added bonus.
That's because you fight HNMs, you don't grind them. That's the difference.
Though as stated before, I'd like to see more elements that make fights in general, not just HNMs, mind you, more unique as an encounter. HNM's get the benefit of being unique in the idea that you have to hunt/camp them. But I'd like to see some fights that have behavior changes as well.
How are you on the idea of a 'hunting club' sort of NPC guild that gives rewards for successful NM and HNM hunts, offers tips, posts leader-boards (How long it took to kill, what location, etc.)? Something in the vein of what it was implied in FFXII. I found it odd that FFXI never had some sort of accompaniment for that.