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  1. #1
    Player
    Ronik's Avatar
    Join Date
    Aug 2011
    Posts
    70
    Character
    Ronik Savarin
    World
    Goblin
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Tango View Post
    True aoe management is not shown through being able to tank hoards of mobs at once keeping lock tight hate on them for several minutes. Its simply being able to either grab and hold hate on a large group long enough for the group to get zerged down, or hold hate on a group long enough for a 2nd tank to peel them off 1 at a time which GLA does perfectly fine. I'm not sure why ppl are worried about holding hate on many mobs for extended periods of time? we have no content that requires this.

    Wait for skirmish and decide if WAR is the best tank for hordes of true NM type dificulty mobs. I expect a superior geared PLD will gather up the mobs and a WAR will peel them off 1 at a time while they get taken down.
    To be frank, I think most of this post is flat-out wrong. "True AoE threat management" means being able to hold hate on a group of mobs for any prolonged period of time given proper skillful play and ability management. Period. You cannot "zerg down" a large group of mobs with a Paladin tank. Are you implying that Paladin can hold AoE hate against any AoE weaponskills from any competently geared DD? That is false (again, try stronghold as a Paladin tank).

    If anything, Warrior will be the one to hold hate on a large group while the Paladin peels off mobs one at a time. If the Paladin has a "horde of NM type mobs" on him, then the Paladin will immediately lose hate to the WHM heal bombing him. I really don't understand what your argument is. Again, you are entirely dodging the issue by saying "GLA can do it" since GLA is not intended to be a viable end-game option. That's the entire point of the class system.

    There is no situation in which a Paladin does a better job holding more than one mob than a Warrior does. Paladin AoE tools are fundamentally underpowered in comparison. This is not up for debate. War Drum is a terribly weak ability for its cooldown, and AoE Flash is similarly inadequate given the damage/healing output of DD/WHMs.

    To reiterate (since I feel this point is important): telling people to go GLA in that situation is utter garbage. CLASSES are designed to be what we use in any party based combat. If there is a situation where a *job* performs better than a *class* in endgame party content, there is a severe balance problem since that is the entire point of classes. Strongholds are already an example of content where AoE threat control is extremely important. What makes you think there won't be more AoE situations in the future? And, pray tell, how do you justify Paladin abilities being flatly underpowered?
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    Last edited by Ronik; 07-15-2012 at 03:24 AM.