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  1. #1
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60

    My Job Ideas for XIV

    I've actually thought about this recently, and made some list of Jobs, their weapons, and their skills. I've also listed down hundreds of different weapons in real-life that could be used, but I won't post it since It's too much

    I Know there's another Thread for this, but I think my post is too long >.>

    Here's my Idea for Class and Jobs:


    Divided into several Tiers-

    [Tier 0] > [Tier I] > [Tier II] > [Tier III] > [Tier IV]
    ---
    [Proficiency of Adventurer] > [Separate Jobs]
    -------------------------------------------------------------------------------------
    [Tier 0] Adventurer's Proficiency

    [Adventurer/Freelancer] They are Versatile, able to wield any weapons and skills.
    Weapon: All/Any Ability: Cross-class skills only

    This Job is a mix of the Old Class and Armory system, It will have Proficiency(Level) of all weapons.

    Once a Proficiency is on a certain level, they are able to unlock the [Tier I] Jobs.
    It can wield any weapons and equip any ability, but there is a certain Cap for say, a Sword-wielder equipping Archer WS, etc.
    -------------------------------------------------------------------------------------
    [Tier I] Proficiency & Jobs

    [Pugilist]>[Monk] A Deadly Ala mhigan Martial Arts. Their body is their weapon.
    Weapon: (x2) Fists / H2H Ability: Elemental Fists, Aura skill, Kicks
    Role: Quickest DPS, but with the average accuracy, misses a lot
    -------------------------------------------------------------------------------------
    [Lancer]>[Dragoon] Originated from Ishgard, their lance pierces through thick monsters.
    Weapon: 2H Pole-arm Ability: Jump, Dragon-breath
    Role: Critical DPS, Piercing attacks and Jump that evades any attack.
    -------------------------------------------------------------------------------------
    [Archer]>[Bard] First developed in the wars' past, the way of the Bard is almost extinct.
    Weapon: Bows & Arrows Ability: Sing, Aim
    Role: Bard can reach a "good" DPS line If it is geared. It's Support Song is a great boost.
    -------------------------------------------------------------------------------------
    [Marauder]>[Warrior] Ancient way of war developed by the mountain warriors.
    Weapon: 2H Great Axes Ability: Berserk, Arts of War
    Role: Sub-tank DPS, deals average DPS while being able to Tank pretty well.
    -------------------------------------------------------------------------------------
    [Gladiator]>[Paladin] Secret arts of Paladin passed down by Elite of Sultansworn.
    Weapon: Sword and shield Ability: Cover, White Magic, Sentinel
    Role: Best Tank in the game. Has thick HP, thick Defense, but very low Damage.
    -------------------------------------------------------------------------------------
    [Conjurer]>[White Mage] Forgotten white magic lives in the hands of Elder seed-seers.
    Weapon: Cane, Wand & shield Ability: White Magic, Holy Magic
    Role: Best Healer in the game, fully supportive role but can utilize Holy for a Last-attack.
    -------------------------------------------------------------------------------------
    [Thaumaturge] > [Black Mage] There existed an arcane art known as black magic.
    Weapon: Staff, Scepters & Shield Ability: Black Magic, Ancient Magic
    Role: Highest Burst DPS, can Combo constantly If you watch enmity, MP runs out fast.
    -------------------------------------------------------------------------------------
    [Tier II and so on] Proficiency & Jobs (Feel free to specify which jobs for which Tier)

    Unlocking Job Tiers-
    Tier II Job Unlocking: 2 Lv.50 TI Jobs, 2 Lv.30 TI Jobs (Different)
    Tier III Job Unlocking: 2 Lv.50 TII Jobs, 5 Lv.50 TI Jobs

    (This is the basic Idea)
    -------------------------------------------------------------------------------------
    [Bushido] > [Samurai] These Mighty Samurai excels in the way of Katana.
    Weapon: Great Katana Ability: Bushido, Demon Killer, Iai
    Role: Combo DPS, Emergency-tank with Counterattack and transferable hate.
    -------------------------------------------------------------------------------------
    [Assassin] > [Ninja] A Killing machine who's blade is trained to assassinate.
    Weapon: (x2) Wakizashi, Tanto Ability: Ninjutsu
    Role: Burst damage, Slow down on Cooldown. Uses Throwing Weapons as well.
    -------------------------------------------------------------------------------------
    [Scout] > [Thief] Specializing in covert actions, thieves aim for stealth attacks.
    Weapon: (x2) Daggers, short-sword Ability: Stealth, Sneak Attacks, Steal
    Role: Manipulate Enmity and have High Constant DPS, Lowest HP and DEF.
    -------------------------------------------------------------------------------------
    [Enforcer] > [Red Mage] These Mages wields mace while casting white & black magic.
    Weapon: Mace & Shield Ability: White Magic, Black Magic, En- Magic, Element WS
    Role: Enhance Elemental Arms, Use Spellblade WS and White/Black Magic for Support.
    -------------------------------------------------------------------------------------
    [Mystic] > [Blue Mage] Decimating their enemies with magic mastered from opponents.
    Weapon: (x2) Whipsword Ability: Blue Magic, Mysticism
    Role: Variable Class, a monster of one with its' Monster Skills.
    -------------------------------------------------------------------------------------
    [Musketeer] > [Corsair] Unrivaled Aim with the guns, they possess an Iron-willed heart.
    Weapon: (x2) Pistol/Gun, 2H Sniper Rifle Ability: Gunnery, Snipe, Gamble
    Role: Able to switch positions during the Battlefield and use Luck-based skills for Party.
    -------------------------------------------------------------------------------------
    [Scholar] > [Sage] Extensive years of study has granted these people vast knowledges.
    Weapon: Spellbooks Ability: Time Magic, Geomancy
    Role: Haste, Stop, Slow, etc (TP, HP/MP Regen, etc) Control Weather with time.
    -------------------------------------------------------------------------------------
    [Bladedancer] > [Fencer] These practitioner wields rapier for accurate, elegant combat.
    Weapon: Fleurets & Buckler Ability: Fencing, Imbued attacks, Rally Skills (PT Critical Up)
    Role: Highest Accuracy DPS, Enfeebling strikes and Support allies' DPS (Crit+, Atk+, etc)
    -------------------------------------------------------------------------------------
    [Arcanist] > [Archmage] These archmages studies the way of Arcane Magics.
    Weapon: 2H Arcane Staff Ability: Arcane Magic, Trap-Magic
    Role: Utilize Arcane Magic to Trap enemies and render them temporarily useless.
    -------------------------------------------------------------------------------------
    [Evoker] > [Summoner] Summoner are born when Avatar pacts are forged.
    Weapon: Orbs Ability: Summon Avatar, Summon Spirit, Elementals
    Role: Elemental Companion, Half DD and Half Support. (Light and Dark Elementals)
    -------------------------------------------------------------------------------------
    [Mediator] > [Beastmaster] Communicating & controlling Animal is a Beastmaster's forte.
    Weapon: Whip Ability: Tame, Monster Commands, Monster Traits (Seedkin Killer, etc)
    Role: Crowd-Control, make enemies fight themselves, or capture them instead.
    -------------------------------------------------------------------------------------
    [Soldier] > [Dark Knight] Fallen soldiers of Darkness, they are feared as The Reapers.
    Weapon: 2H Scythe / 2H Sword Ability: Several Dark Magic, Siphon Spell, Blood Skills
    Role: High-but slow DPS, surviving Battle while dealing Siphons and Blood skills. (Drain)-------------------------------------------------------------------------------------
    [Shaman] > [Green Mage] The Green Mage studies the art of Enfeebling Green Magic.
    Weapon: (x2) Magic/Battle Ringbands/Gloves Ability: Dark Magic, Green Magic (Enfeeble)
    Role: Purely Enfeebling Job, deals enemy with Poison, Bleed, etc.
    -------------------------------------------------------------------------------------
    [Gunbladier] > [Imperial] Ala-mhigan spies have brought back a new tech of war.
    Weapon: Gunblade & Gun-attached gloves Ability: Shoot, Magi-tech, Blast Wave, Aether
    Role: A Balanced-Adaptive DPS, however some of his skills generate massive Enmity.
    -------------------------------------------------------------------------------------
    The Idea of this is adapted from XIV's Class > Job system, since I don't think SE is going to throw out the Class system, this is merely an Idea.

    If you feel this is a spam thread, let it die in the seas of dead-threads

    P.S.
    I apologize If It's difficult to read

    EDIT: Added a few Ideas from Comment, thank you for the feedback!
    (6)
    Last edited by Anima; 07-10-2012 at 07:05 PM.

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