it'd quickly devolve into a organised group running around deleting players. (having everyone hostile wouldn't prevent that for a group on comms single targeting players)
it'd quickly devolve into a organised group running around deleting players. (having everyone hostile wouldn't prevent that for a group on comms single targeting players)
Last edited by Scruit_Bigtime; 01-30-2024 at 10:31 AM. Reason: flow
I used to play Guild Wars 2 and the only thing I did in it was World vs World so I always wanted something like that in FFXIV, but I know something like that isn't realistic. It was a lot of fun roaming around and defeating NPCs and players, on top of capturing objectives.
They would've needed to fix their spaghetti netcode first, which won't. FFXIV made me hate PVP because of how bad it can actually get. I've played plenty of MMORPGs with PVP in there, and honestly, nothing comes close to how good PVP was in Aion. Cleric had DPS skills you could equip (Stigma stones) and actually do damage if you had proper gear (like wearing Caster gear on healers to give an idea). PVP was also great in Archeage.




Some of the very best PvPers were clerics (our WHM) and chanters (buff melee class), and either could run in DPS solo or could go support spec for group and be very viable in PvP in Aion. Clerics, in particular, were some of the most successful and highly ranked PvPers.They would've needed to fix their spaghetti netcode first, which won't. FFXIV made me hate PVP because of how bad it can actually get. I've played plenty of MMORPGs with PVP in there, and honestly, nothing comes close to how good PVP was in Aion. Cleric had DPS skills you could equip (Stigma stones) and actually do damage if you had proper gear (like wearing Caster gear on healers to give an idea). PVP was also great in Archeage.
The loophole I tlked about on the first page would be the honor system. If they zerg, they would be able to keep their honor more or less stable and reasonably high. Meaning, they could just "assist" while spawn camping and get away withm it.
This game's delayed unresponsive nature always makes me wonder how anyone can enjoy its pvp. At least since PvE is scripted, the insane snapshotting kinda works, but in an environment where you'd want to be able to react quickly it just feels awful imo. If you haven't tried it yet, go up to a friend in game and ask them to screenshare what they see on their end. Then on your screen, move forward a little bit. If you pvp this won't surprise you at all, but anyone else reading this will be surprised to find that it takes you a few seconds to move similarly on your friend's screen. There's like, a really nasty delay on everything in this game. You see it a lot in pve when you're running away with an aoe but someone else is also running on top of you with that same aoe and it feels like they're chasing you. Well, they're not. On their screen, it looks like you're chasing them. Because of the delay.
All this is to say, a big instanced world pvp zone would be a laggy messy shitstorm and I endorse it 100% just because of how stupid it would be.
Originally Posted by Yoshida-san
Let's consider another theoretical mod: one that displays your character entirely naked.




I doubt that Square would make a "big instanced world pvp zone ". They already adjust for the number of players when a minor patch releases by creating multiple zones, I would expect that IF they did decide to create a PVP zone it would have multiple instances (like Bojza) and be limited to the number of participants- maybe 100 (just a guess), in order to reduce lag.


Ehh, PvP community is small already, something like this would die faster than criterion. So unless they tie something insane like raid equivalent gear or some ungodly glam (of which they'd get a ton of flak for) most would just avoid it.
I'm not sure how this would be a viable alternative to looking at a tooltip or two.
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