It should be balanced as if it were CC, in zones where PvP is global in other games unless there is some sort of big objective there’s usually just some skirmishes going around. And either way if a Zerg happens people need to kill or be killed quickly. I think frontline has huge defensive modifiers if I’m not mistaken.
Idk about the idea but at this point anything new is welcome. Just not another crappy corridor dungeon lol.