We all know open world pvp in this game is unreasonable, but a few players (like Xenos, as he said in a video a few days ago) still want this kind of game mode. Well, what about an instanced zone?

Here's an idea of how this could work:
  • The game will be FFA, which means everyone will be the enemy of everyone. You can enter the instance as a party, but this will only assure that every player will be thrown at the same instance;
  • You will spawn randomly in one of the set spawn locations of the map, and you will be invisible/invulnerable and for a few seconds. This is to prevent new players to be harassed by veterans;
  • You start the game with 100 Reputation. Killing other players steal half of their Reputation (if you assist, you will share a part of this amount). There will be a leaderboard showing the top 5 players with the most Reputation of the zone, as well as an icon above their head. If you're the top player, your location will be revealed on the map every few minutes. Leaving the instance with 200 Reputation or more will drop your Reputation by half, but you will keep the remaining for the next instance. The Reputation of all players will reset every Series reset;
  • Killing players will also give you Wolf Marks and Series EXP based on their Reputation;
  • There will be items throughout the map that you can colect. These items can range from heals, powerups, consumables and passive abilities. There's a limit of how many items you can carry, and if you die you drop all of your items;
  • There will be achievment rewards of how much Reputation you can get, as well as for how long you can stay at the top of the leaderboard.