That will make people exploit the feature..
PvP alone should carry the reward in itself, if all you want is to farm tomes and more... then there is better options for it.
They would prolly just have to find a way to scale it properly. Which would be hard to do obviously, and the only idea I can think of is just make the reward scale better if you win/lose but that has it's own scaling issues.
My opinion on the issue overall is that I like how the overtime system is, purely for the ability to maybe turn the tide and get a dub. I can understand if people don't want to put up with the prolong overtime of the mode, especially in casual where there isn't any long term stakes to losing a game.
Dumb thread.
Overtime exists because no team has yet won. The "losing team" has not lost yet and the "winning team" has not won yet. The victory conditions are simplified to create a match winner. A team that has not won in the first 5 minutes has no claim to winning that is violated by the other team winning in overtime.
If the other team is bad CC will be over in a minute or two... if both teams are awesome, then you will run into a long fight finding out who will come out on the top... embrace that, and that is what it should be about... and yes... I have won in overtime several times before being on the losing edge for the entire match, it definetely need to be a thing that we keep even if we get matches that last 40 minutes on a rare occation or the likes or whatever.They would prolly just have to find a way to scale it properly. Which would be hard to do obviously, and the only idea I can think of is just make the reward scale better if you win/lose but that has it's own scaling issues.
My opinion on the issue overall is that I like how the overtime system is, purely for the ability to maybe turn the tide and get a dub. I can understand if people don't want to put up with the prolong overtime of the mode, especially in casual where there isn't any long term stakes to losing a game.
People are screaming for difficult and long lasting content, stop trying to want to take away some of it, that can turn into that... each time it occur for good it would be like beating Savage content, just different every single time compared to pre-scripted pve bosses.
So true! It doesn't matter that the team that was winning before this was at 99% progress and the other side was only at 5%, let's go into overtime!Dumb thread.
Overtime exists because no team has yet won. The "losing team" has not lost yet and the "winning team" has not won yet. The victory conditions are simplified to create a match winner. A team that has not won in the first 5 minutes has no claim to winning that is violated by the other team winning in overtime.
As said if one managed to 50 and the other turned it around to 99, but got pushed back again to 50ish, sure, let them have the chance... but not if its like 99/5...
Naw, those drawn out games are the best, precisely because the teams are evenly matched (for once). The win feels that much better and the loss feels better than getting stomped.
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